Posts

  • Hero Academy 2 in development with BonusXP
    Dean
    8549

    Hero Academy fans rejoice! The turn based tactics game which proved very popular when it launched in early 2012 is set to get its sequel! The original marked Robot Entertainment’s first mobile game and was not only a hit with players but proved critically successful too, winning the “Best Mobile Game” at the DICE 2013 awards. It will soon be time to return to the Academy with Hero Academy 2 which is being developed by BonusXP.

    Bonus who?

    You might be wondering who these folks at BonusXP are and you might be interested to know that the studio shares alot in common with Robot Entertainment. BonusXP was founded by Dave Pottinger, John Evanson and Jason Sallenbach who have all helmed from Ensemble Studios. The studio is based in Texas along with Robot Entertainment. BonusXP also has legendary game designer Bruce Shelley on board. This commonality and highly trusted studio staffers makes BonusXP a great partner to deliver Hero Academy 2 whilst Robot continues to work on Orcs Must Die! Unchained.

    What’s new

    Hero Academy was a great formula and its looking like Hero Academy 2 will retain the core gameplay but will be taking it to the next level. The most notable change is that Hero Academy 2 will be using real-time matches. This means there will be no more long waits for players to make their moves. Instead players will be making moves there and then, this should greatly speed up the pace of games.

    It also appears there is a new card collecting mechanic with players choosing the cards to bring into battle. This should mean more diverse matches with wider ranges of strategies. Mechanic improvements like this should really take the game to the next level of additional depth. The visuals have been given an overhaul too. According to the official website:

    Hero Academy 2 builds on the original’s amazing tactical gameplay. We’ve added exciting new characters to the familiar fan favorites, all done in full-3d environments. Matches are real-time now. You can also customize your teams by collecting cards and building your own decks.

    The game will be coming to both iOS and Android and will be launching some time in 2017. Get excited with the brand new teaser trailer below!

    Trailer

    Orcs Must Die! EU service transitioning to Robot Entertainment
    Dean
    8542

    Some important news for Orcs Must Die! Unchained players in the EU. It has been announced today that from March 14th GameForge will be transitioning Orcs Must Die EU services to Robot Entertainment. This means that on that date it will no longer be possible to play Orcs Must Die! Unchained on the EU client.

    Never fear, however, EU players will be back up and running from the 21st March on a new unified account with Orcs Must Die NA players, managed by Robot Entertainment. All players currently on the EU client will have the option to migrate from their Gameforge account to a new Robot Entertainment account from March 21st.

    Gameforge Producer, Andy Duthie comments:

    This has been a very difficult decision for us to make but we believe this is the best for the future of the game. Robot Entertainment have proved to be excellent partners in getting to this stage and with the game now coming into fruition it is best for them to continue shaping it moving forwards.

     

    What does this mean?

    For the community this means that the EU and NA player base will now be combined, growing a new single, unified community between these new regions. This not only includes the in-game player base but also community forums and such like. You’ll now be able to add friends in-game for all players between these regions. The new blog on the Orcs Must Die website indicates:

    We are still working out the specifics, but we fully intend to maintain EU and NA communities on the Orcs Must Die! website. Our goal is to foster one big, happy OMDU community as much as we can while still making sure we pay specific attention to regional communities.

    There will still be actual servers in the EU region, so there should not be an impact on network performance.

    Transferring your account purchases, account level etc

    The migration tool that launches on March 21st will guide players through the process of transitioning to a new Robot account. All in-game purchases, gold and account level will be transferred to your new account. Gold will be converted at the correct Robot Entertainment rate. Players will not be losing out on anything via this conversion in terms of purchases and game progress.

    However, unfortunately friends list and other social features cannot be transferred to your new Robot account. Additionally, if your username is already taken on the Robot account system, you will have to create a new one.

    Week long maintenance also brings new patch

    There will be one week long maintenance from when the EU servers close on the 14th until migration opens on the 21st March. This maintenance will enable Robot Entertainment and Gameforge to prepare for the upcoming account migrations. There is more good news to this maintenance, it will also see a new patch release for the game too. Mark the 21st in your calendar as a day to watch for new OMDU content and unified player-base!


    It’s been a good ride on the OMDU EU servers. We have much enjoyed the excellent streams from FaTeReLLa before her departure late last year. The community forums have been full of useful discussion from Siege through to Survival. Good times await the unified playerbase and community. Thank-you Gameforge for supporting the EU players for the last three years.

    To read more about this announcement be sure to check the new blog by Robot’s VP of Production, Chris Rippy on the link below:

    https://na.orcsmustdie.com/#!/en/blog/robot-global-publishing

    Temper Temper!
    Dean
    8535

    Temper is set to return to Orcs Must Die! Unchained after a very long break. The Order hero was last seen way back in phase 1 of the closed beta. Fans have long been awaiting his return and returning he is in patch 1.8 due out Tuesday 21st February! As with all returning heroes he has been given a full design re-work. Here is a look at Temper’s new skills:

    • Swing! Punch! Smash! (LMB): If used in quick succession, Temper anvil punches, swings his hammer, and delivers an uppercut, building his rage.
    • Exploding Hammer (RMB): Temper throws his hammer. On impact, it knocks back and damages enemies over time in its radius.
    • Happy Place (Q): Temper soothes himself, converting rage into health and a movement speed boost. Attacking cancels ability.
    • Hammer Slam (E): Temper brings both weapons down in front of him, setting the surrounding area on fire.
    • Bull Rush (Shift): Temper charges forward, knocking back enemies in his path.
    • Rage of the Forge (Passive): Temper gains strength as he builds rage, exploding at max rage and damaging and knocking back enemies.

    Rage

    Patch 1.8 is also introducing a new type of resource. In addition to mana there is now an additional resource called “rage”. Unlike mana which regenerates over time, rage will re-fill based on damaging enemy minions. Here is what Robot has to say about this interesting new mechanic:

    Rage is a new resource in OMD!U. Like mana, it is used to fuel abilities, but unlike mana, it is generated by damaging enemies and decays when heroes are out of combat. For Temper, we feel that rage more accurately fits our portrayal of him as a misunderstood minotaur who is trying to refocus his anger issues into something more positive–defeating the Unchained.

     

    Stinkeye

    Since the refocus of OMDU to Survival from Siege, one hero has struggled with his slightly confusing kit. Stinkeye has had alot of feedback that his set up was quite complicated and difficult for players to grasp. As of patch 1.8, Robot has listened to that feedback and things are changing. Here is what Robot have to say:

    We’ve received lots of feedback on Stinkeye’s new design and we decided to makes some sweeping changes. The new design is more active than before patch 1.6, but less complicated and overwhelming than he is currently. We believe we have found a happy medium. Below are the skills that have changed or have returned to their prior functionality.

    • Arcane Anomaly (RMB): Conjures an orb of arcane energy that charges and then detonates, dealing arcane damage in a radius.
    • Zephyr of Oasis (E): Summons a totem that increases the movement speed of allies and slows the movement speed of enemies. May be attacked to destroy the totem and stun nearby enemies for 3 seconds.  Note: The size of the totem has been increased significantly.
    • Wrath of Oasis (Q): Summons a totem that shoots nearby enemies. When shot with Prestidigitized Projectile, the totem shoots 3 projectiles at nearby enemies. Lasts 20 seconds. Note: The size of the totem has been increased significantly.
    • Shaman’s Blessing (Passive): After a totem expires, a mana orb appears at the totem’s previous location.

    Stinkeye Weaver changes:

    • Reduced Totem Testament’s additional projectiles to +1 (from +2).
    • Reworked Booming Benediction. It now replaces mana orbs that drop from totems with Tears of Oasis, which provide the benefit of three drops (Unchained, mana, and health) combined.
    • Reduced Arcane Awe’s stun duration to 1s (from 3s).

    In addition to Temper and the Stinkeye re-work the new patch brings 2 new maps, Orcatraz and Orcri-la for Survival and some existing maps are now making their way for Endless:

    • Baths (1-10)
    • Throne Room (11-25)
    • Crogon Keep (46-75)
    • The Wall (76-100)

    Steam achievements are also on the way, for those who enjoy achievement hunting! As always there is a whole lot more in the patch notes. Be sure to check them out. Also catch up on Insider Access below where Doug “ShadeDev” Houserman is on hand to delve through the patch notes!

    Ready up for Orcs Must Die! Unchained patch 1.7 landing Tuesday
    Dean
    8524

    Robot Entertainment are back from the holiday break with a new patch for Orcs Must Die! Unchained. This new patch brings new maps for higher account levels, plus leaderboards for all maps, new consumables and various game design tweaks to guardians, traps and heroes.

    You can check out the full patch notes now over on the official forums. The patch is landing on January 17th – that’s next Tuesday!

    Last chance for winter vanity

    Also important to note is that this new patch will also end the current offer on winter vanity which are available via the winter chest in the store. If you fancy getting your hands on the winter witch herself or maybe Santa’s little helper, be sure to pick up the chests before Tuesday!

    Orcs Must Die! Unchained huge update is now LIVE!
    Dean
    8520

    The time has come! The huge Orcs Must Die! Unchained update is now LIVE in North America and Europe. You can open your dashboard to download the new update or head over to www.orcsmustdie.com right now to begin!

    See you in-game!

    Orcs Must Die! Unchained mega patch incoming December 6th
    Dean
    8499

    The all mighty update to Orcs Must Die! Unchained is now only a few days away. The servers are currently offline as Robot Entertainment prepares for the upcoming release due to land on December 6th. This update will see the removal of the siege mode and the focus now on the survival gameplay bringing things feeling more like OMD 1 and OMD 2. The studio has been listening carefully to player feedback and this release will demonstrate some of that feedback being addressed. Recently on social media the following graphics have been testament to some of that player feedback being listened to and actioned in this soon to be released patch.

    Patch Notes

    The patch notes are now also available for your leisurely reading. As you can imagine these are some seriously lengthy patch notes! Chris Rippy, VP of Production at Robot Entertainment also provides us with a a covering note to summarize the changes coming up.

    This update is HUGE. If you’ve been following our progress, then you know that this update introduces massive changes to the game. We have removed our Siege PvP mode. As much as we loved it within the walls of Robot (and that love was definitely shared by a segment of our players), Siege mode was just not raising the bar for fun in Orcs Must Die! Unchained as we had hoped it would. By removing this mode, we’re able to fully focus on bringing back the classic Orcs Must Die gameplay that players thought was missing in OMD!U.

    At Robot, we are really proud of the new version of Orcs Must Die! Unchained that you’re about to play. From the newly overhauled moment-to-moment action and trap strategy to item collection and player progression, the changes should be immediately obvious to you.

    With these changes, we’ve tried to bring back that OMD feeling. With that said, our players are our best judges of our success, and as always, we want to hear from you. What do you like? What do you feel still needs improvement? Give the new update a go and let us know what you think!

    A note about accounts, resets and refunds

    Before diving into the patch notes it is important to remember there is an account reset with this update. With so many changes to the whole game, it is understandable that resetting accounts was the only option and that player progress simply could not be converted into the new meta.

    If you are an existing OMDU Open Beta player and you had a balance of coin from either founders packs or purchases made, or if you have acquired any promotional items we encourage you to read through the forum post detailing what will happen with your account in terms of reimbursement. You can read the full details here: The Reset and YouIn all cases players will end up with MORE gold value than they would have had originally with 50% additional gold for these purchases in both regions (NA and EU).

    Onto the good stuff

    The full patch notes are available at: https://forums.orcsmustdie.com/discussion/11657/patch-notes-release-1-6

    You can read about all the hero changes that are being made to make sure every hero is aligned to work well in Survival. Plus a look at some of the new maps. There are 10 new maps in total to keep us busy in this release. Including the return of some fan favorites including:

    GATES OF THURICVOD

    Otherwise known as “Corridors” from OMD2. Now looking even better and more fiery in OMDU.

    THE FALLING FOLLY

    A classic map for sure, look closely and you will see that this map harks back to both OMD1 and OMD2. This time the tower is floating high in the sky.

    Go go go!

    There is so much to check out and read on the patch notes. Sit back, and head over to the full patch notes to get fully up to speed on whats coming on Tuesday! See you back in-game shortly!

    Catch up on the OMDU 24hr stream for brand new gameplay
    Dean
    8490

    Last week Robot Enterainment achieved its goal of raising over $2000 as part of the 24hr stream in support of Extra Life. Justin “SixOkay” Korthof and “Danger Mike” among other bots stuck with the community on Twitch throughout the duration. This special stream also featured over three hours of BRAND NEW gameplay footage of the upcoming new update for Orcs Must Die! Unchained.

    We get a look at all the brand new maps, brand new prologue and the re-worked heroes for the refreshed survival mode. Not only that but we get to see a first look at some new concepts including unstable rifts where rifts appear suddenly on a map spawning minions if not destroyed in time. Plus the new weekly challenge where each week players get a new unique challenge where Robot sets the map, the loadout, the heroes and a special type of objective. Ideas such as defending wave after waves of Gatebreakers where the only way to gain money for traps is by picking up coin drops. Designer Doug “ShadeDev” Houserman was on-hand to give us some thoughts on the direction for weekly challenges, commenting that they will generally be puzzle based or changing the way people think, such as playing maps without being able to use any traps, or just 1 hp / rift point.

    Next OMDU update features a new story prologue

    The three hour stream also showed us that the in-game visuals have been improved and the physics has been ramped up a few notches. Heroes move faster and visual effects on traps and abilities are bigger and bolder. Speaking of heroes, be sure to check out the video footage below which shows a number of heroes in action, all with their new re-worked abilities. Wondering how Midnight has been tweaked for survival? Find out below! (Answer: she now has an awesome fast dash forward ability dealing damage).

    Seeing is believing

    Check out the video below to see all the sweet new OMDU content coming soon next month!

    Extra Life donations still open!

    If you have not yet donated to Extra Life and you would still like to get ahold of the exclusive Gabriella skin and support children’s hospitals, you still can! Just head over to the link below and donate $10 or more and you’ll receive a code for the skin when the next update lands.

    bit.ly/orcsmustdonate