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Dean18 Feb 20178535
Temper is set to return to Orcs Must Die! Unchained after a very long break. The Order hero was last seen way back in phase 1 of the closed beta. Fans have long been awaiting his return and returning he is in patch 1.8 due out Tuesday 21st February! As with all returning heroes he has been given a full design re-work. Here is a look at Temper’s new skills:
- Swing! Punch! Smash! (LMB): If used in quick succession, Temper anvil punches, swings his hammer, and delivers an uppercut, building his rage.
- Exploding Hammer (RMB): Temper throws his hammer. On impact, it knocks back and damages enemies over time in its radius.
- Happy Place (Q): Temper soothes himself, converting rage into health and a movement speed boost. Attacking cancels ability.
- Hammer Slam (E): Temper brings both weapons down in front of him, setting the surrounding area on fire.
- Bull Rush (Shift): Temper charges forward, knocking back enemies in his path.
- Rage of the Forge (Passive): Temper gains strength as he builds rage, exploding at max rage and damaging and knocking back enemies.
Patch 1.8 is also introducing a new type of resource. In addition to mana there is now an additional resource called “rage”. Unlike mana which regenerates over time, rage will re-fill based on damaging enemy minions. Here is what Robot has to say about this interesting new mechanic:
Rage is a new resource in OMD!U. Like mana, it is used to fuel abilities, but unlike mana, it is generated by damaging enemies and decays when heroes are out of combat. For Temper, we feel that rage more accurately fits our portrayal of him as a misunderstood minotaur who is trying to refocus his anger issues into something more positive–defeating the Unchained.
Since the refocus of OMDU to Survival from Siege, one hero has struggled with his slightly confusing kit. Stinkeye has had alot of feedback that his set up was quite complicated and difficult for players to grasp. As of patch 1.8, Robot has listened to that feedback and things are changing. Here is what Robot have to say:
We’ve received lots of feedback on Stinkeye’s new design and we decided to makes some sweeping changes. The new design is more active than before patch 1.6, but less complicated and overwhelming than he is currently. We believe we have found a happy medium. Below are the skills that have changed or have returned to their prior functionality.
- Arcane Anomaly (RMB): Conjures an orb of arcane energy that charges and then detonates, dealing arcane damage in a radius.
- Zephyr of Oasis (E): Summons a totem that increases the movement speed of allies and slows the movement speed of enemies. May be attacked to destroy the totem and stun nearby enemies for 3 seconds. Note: The size of the totem has been increased significantly.
- Wrath of Oasis (Q): Summons a totem that shoots nearby enemies. When shot with Prestidigitized Projectile, the totem shoots 3 projectiles at nearby enemies. Lasts 20 seconds. Note: The size of the totem has been increased significantly.
- Shaman’s Blessing (Passive): After a totem expires, a mana orb appears at the totem’s previous location.
Stinkeye Weaver changes:
- Reduced Totem Testament’s additional projectiles to +1 (from +2).
- Reworked Booming Benediction. It now replaces mana orbs that drop from totems with Tears of Oasis, which provide the benefit of three drops (Unchained, mana, and health) combined.
- Reduced Arcane Awe’s stun duration to 1s (from 3s).
In addition to Temper and the Stinkeye re-work the new patch brings 2 new maps, Orcatraz and Orcri-la for Survival and some existing maps are now making their way for Endless:
- Baths (1-10)
- Throne Room (11-25)
- Crogon Keep (46-75)
- The Wall (76-100)
Steam achievements are also on the way, for those who enjoy achievement hunting! As always there is a whole lot more in the patch notes. Be sure to check them out. Also catch up on Insider Access below where Doug “ShadeDev” Houserman is on hand to delve through the patch notes!Dean14 Jan 20178524
Robot Entertainment are back from the holiday break with a new patch for Orcs Must Die! Unchained. This new patch brings new maps for higher account levels, plus leaderboards for all maps, new consumables and various game design tweaks to guardians, traps and heroes.
You can check out the full patch notes now over on the official forums. The patch is landing on January 17th – that’s next Tuesday!
Last chance for winter vanity
Also important to note is that this new patch will also end the current offer on winter vanity which are available via the winter chest in the store. If you fancy getting your hands on the winter witch herself or maybe Santa’s little helper, be sure to pick up the chests before Tuesday!Dean06 Dec 20168520
The time has come! The huge Orcs Must Die! Unchained update is now LIVE in North America and Europe. You can open your dashboard to download the new update or head over to www.orcsmustdie.com right now to begin!
See you in-game!Dean04 Dec 20168499
The all mighty update to Orcs Must Die! Unchained is now only a few days away. The servers are currently offline as Robot Entertainment prepares for the upcoming release due to land on December 6th. This update will see the removal of the siege mode and the focus now on the survival gameplay bringing things feeling more like OMD 1 and OMD 2. The studio has been listening carefully to player feedback and this release will demonstrate some of that feedback being addressed. Recently on social media the following graphics have been testament to some of that player feedback being listened to and actioned in this soon to be released patch.
The patch notes are now also available for your leisurely reading. As you can imagine these are some seriously lengthy patch notes! Chris Rippy, VP of Production at Robot Entertainment also provides us with a a covering note to summarize the changes coming up.
This update is HUGE. If you’ve been following our progress, then you know that this update introduces massive changes to the game. We have removed our Siege PvP mode. As much as we loved it within the walls of Robot (and that love was definitely shared by a segment of our players), Siege mode was just not raising the bar for fun in Orcs Must Die! Unchained as we had hoped it would. By removing this mode, we’re able to fully focus on bringing back the classic Orcs Must Die gameplay that players thought was missing in OMD!U.
At Robot, we are really proud of the new version of Orcs Must Die! Unchained that you’re about to play. From the newly overhauled moment-to-moment action and trap strategy to item collection and player progression, the changes should be immediately obvious to you.
With these changes, we’ve tried to bring back that OMD feeling. With that said, our players are our best judges of our success, and as always, we want to hear from you. What do you like? What do you feel still needs improvement? Give the new update a go and let us know what you think!
A note about accounts, resets and refunds
Before diving into the patch notes it is important to remember there is an account reset with this update. With so many changes to the whole game, it is understandable that resetting accounts was the only option and that player progress simply could not be converted into the new meta.
If you are an existing OMDU Open Beta player and you had a balance of coin from either founders packs or purchases made, or if you have acquired any promotional items we encourage you to read through the forum post detailing what will happen with your account in terms of reimbursement. You can read the full details here: The Reset and You. In all cases players will end up with MORE gold value than they would have had originally with 50% additional gold for these purchases in both regions (NA and EU).
Onto the good stuff
The full patch notes are available at: https://forums.orcsmustdie.com/discussion/11657/patch-notes-release-1-6
You can read about all the hero changes that are being made to make sure every hero is aligned to work well in Survival. Plus a look at some of the new maps. There are 10 new maps in total to keep us busy in this release. Including the return of some fan favorites including:
GATES OF THURICVOD
Otherwise known as “Corridors” from OMD2. Now looking even better and more fiery in OMDU.
THE FALLING FOLLY
Go go go!
There is so much to check out and read on the patch notes. Sit back, and head over to the full patch notes to get fully up to speed on whats coming on Tuesday! See you back in-game shortly!Dean26 Nov 20168490
Last week Robot Enterainment achieved its goal of raising over $2000 as part of the 24hr stream in support of Extra Life. Justin “SixOkay” Korthof and “Danger Mike” among other bots stuck with the community on Twitch throughout the duration. This special stream also featured over three hours of BRAND NEW gameplay footage of the upcoming new update for Orcs Must Die! Unchained.
We get a look at all the brand new maps, brand new prologue and the re-worked heroes for the refreshed survival mode. Not only that but we get to see a first look at some new concepts including unstable rifts where rifts appear suddenly on a map spawning minions if not destroyed in time. Plus the new weekly challenge where each week players get a new unique challenge where Robot sets the map, the loadout, the heroes and a special type of objective. Ideas such as defending wave after waves of Gatebreakers where the only way to gain money for traps is by picking up coin drops. Designer Doug “ShadeDev” Houserman was on-hand to give us some thoughts on the direction for weekly challenges, commenting that they will generally be puzzle based or changing the way people think, such as playing maps without being able to use any traps, or just 1 hp / rift point.
The three hour stream also showed us that the in-game visuals have been improved and the physics has been ramped up a few notches. Heroes move faster and visual effects on traps and abilities are bigger and bolder. Speaking of heroes, be sure to check out the video footage below which shows a number of heroes in action, all with their new re-worked abilities. Wondering how Midnight has been tweaked for survival? Find out below! (Answer: she now has an awesome fast dash forward ability dealing damage).
Seeing is believing
Check out the video below to see all the sweet new OMDU content coming soon next month!
Extra Life donations still open!
If you have not yet donated to Extra Life and you would still like to get ahold of the exclusive Gabriella skin and support children’s hospitals, you still can! Just head over to the link below and donate $10 or more and you’ll receive a code for the skin when the next update lands.Dean16 Nov 20168479
The bots have been hard at work at the studio on the next big update to Orcs Must Die! Unchained. The next update, version 1.6 will bring major changes with the removal of siege mode and the renewed focus on Survival. One of the objectives of the next release is to bring back that classic OMD feel from the previous games to OMDU. According to the blog post on the OMD website, Robot has aimed to deliver this in the following ways:
- Faster and More Furious – Faster hero speeds, squishier minions, bigger physics – the classic OMD feeling has never looked and felt quite so glorious.
- Every Hero Rebuilt for Survival – Never again will players fear that their favorite hero can’t keep up in Survival Mode. Every single hero in the game has been rebalanced for Survival, giving players tons of hero combination options.
- All New Map Structure – There’s a whole new way to play through your favorite Battlegrounds in OMDU’s new difficulty tiers. Players must prove their worth before moving up to the next big challenge.
- Brand New Prologue – All new players will start with a brief campaign to get them started with all of the OMD knowledge they’ll need to bust heads in the Survival Battlegrounds.
The new prologue will be an great way of engaging new players to the game, and it will be backed by a small story. All of the heroes are being re-worked to be Survival ready, no longer will you need to worry about effectiveness of some heroes not being so great in the survival mode. More minions, more maps await! Oh, and Mr Moneybags is back too!
Super 24hr Stream!
To give eager fans a preview of the upcoming patch, Robot Entertainment will be hosting a 24 hour stream this Friday, 18th November. The 24 hour stream is also in aid of Extra Life, the 24 hour gaming marathon to support Children’s Miracle Network Hospitals. A great cause to support and you can help Robot Entertainment achieve its funding goals via the Extra Life website.
Anyone who donates $10 or more will also get this sweet new Gabriela skin come next update.
Be sure to tune in at any time on Friday to see the bots from the studio playing OMD1 and 2 plus the first look at the brand-new OMDU patch 1.6 with all the awesome new changes! See you there on OrcsMustDie.tv!Dean26 Oct 20168473
Back in March last year, Petersen Games announced in collaboration with Robot Entertainment to launch the first Orcs Must Die! board game. The project went live on Kickstarter and was quickly funded within 24 hours of going live. The huge wave of passion for the board game saw Petersen Games add additional stretch goals. The result was a comprehensive offering of an awesome board game complete with two versions for the Order and Unchained and a raft of extra bonus heroes and boss packs.
If you have been backing the campaign you will have no doubt been eager to have your board game delivered. The good news is that in todays Kickstarter update we now have some provisional shipping times for US based backers. Not only that we have our first look of the actual product in the flesh! Sandy has put together the first unboxing video showing both the Order and Unchained sets along with all the Kickstarter sweet sweet bonus content! Check out the unboxing video below to see the treats that will soon be heading your way in the mail!