Posts

  • Bloodspike ‘The Brutal’ making his return to OMDU
    Dean
    8323

    Bloodspike is making a return to Orcs Must Die! Unchained in the next open beta patch. Bloodspike has long been on fans wishlist to make a return to OMDU following his removal at the end of closed beta phase 1. Having appeared in the most recent OMDU trailer he is now back in the fray following a comprehensive redesign.

    Meals meals meals

    They don’t call Bloodspike “The Brutal” for nothing, he has an interesting new passive ability which demonstrates his sheer brutality. He is able to attack and kill his own friendly minions, when he does he is able to consume them as delicious meals which can then be used to restore Bloodspikes HP. Think of it as sacrifices for the greater good. This sounds like an interesting mechanic and could be interesting in turning the tide of battle utilising Bloodspike to push instead of a sacrificed minion lost through his bloodhungry passive.

    Another interesting mechanic surrounding sacrificing your own minions – he has another ability called “Bloodbath“. This melee attack makes up his secondary ability . The more enemies (or allies) that Bloodspike hits, the faster he can power up all of his other abilities. This works in a stacking system similar to Oziel’s souls. Bloodspike gains  8% per stack – up to +80% bonus damage. Unlike Oziel however, Bloodspike’s stacks timeout over time so players need to keep an eye on his stacks to make sure they are getting the best out of Bloodspike at any one time, or if he needs a break to feast on some of those delicious meals.

    Powerful Attacks

    As a melee hero, Bloodspike wields two mighty axes, delightfully named ‘Bridget’ and ‘Delilah’ take turns as they can be used to slay enemy (or indeed, friendly) minions. Each hit that these axes makes also serves a secondary purpose – lowering the cool-down an Bloodspike’s E ability – Maiming Blow - A double-axe melee attack that deals damage and slows proportional to enemy hero HPs. Low HP heroes are dealt high damage but slightly slowed. High HP heroes are dealt low damage and significantly slowed.

    Inspirational

    The Unchained can always do with a little bit of encouragement on the battle field – especially those Orcs. Luckily with Bloodspike around confidence is greatly boosted via his Inspiring Frenzy shift ability. When pressed Bloodspike calls out to his minions in close proximity, empowering them with increased attack and movement speed and temporary HPs.

    If this isn’t enough to wet your brutality appetite you can also check out Nananea’s excellent hero overview video below to see Bloodspike in action!

    Hero Overview Video

    You can also find out more about the design process for Bloodspike by reading Paul Hellquist’s blog on the Orcs Must Die! website via the link below which makes for interesting reading.

    https://na.orcsmustdie.com/#!/en/blog/prepare-to-be-brutal

    Be on the lookout for Bloodspike next OMDU patch – date TBC!

    Orcs Must Die! Unchained impresses at PAX East
    Dean
    8302

    Last week Robot Entertainment were out in full force at PAX East in Boston to show off Orcs Must Die! Unchained to the masses. Robot set up camp with a massive display with their OMDU booth along with 30 stations combined of 20 survival stations and 10 siege stations all equipped with the latest gear from the likes of Alienware, Cybertron and Razer. The large overhead display showed matches currently in progress and Marketing Manager Justin “SixOkay” Korthof provided running commentary of what was going down.

    The Robot team was further bolstered by Gameforge staff and also a number of community fans. Juicy, RoyalFino, Chel, RyuShinomori, Astraea, Taroth and Boom were at the booth providing additional engagement and support to help players. It’s great to see the community come together at events like this. Moltenink was also on the scene and provided some excellent additional match commentary with SixOkay. We hear he was quite the talented commentator!

    Art Drop

    The Art Drop was back from last year too. Harmonia and K2-D2 were on a mission to hide the various art pieces created by hand from Robot’s own artists around the venue. Those lucky enough to find one of the art drops were able to not only keep the fantastic art, but were able to pick up a swag bag is they brought it back to the booth. Here is K2-D2 subtly hiding this piece:

     Orcs Must Live!

    We all know that orcs must die, but did you know there is a group out there that actually supports Orcs? Thats right, there is the ‘Center for Orc Tolerance and Understanding‘ or COTY for short. This group specialise in helping raising the awareness or Orcs and how they can integrate into normal life. Check out this video by Rooster Teeth to help gain understanding on these interesting principles:

    The Orcs Must Live! campaign were in full force at PAX East holding placards and even breaking out into dance!

    Don’t worry though, they were soon sorted out courtesy of the Boston Police Department.

    Best PvP and Best MOBA at show

    With so much going on at PAX East from Robot Entertainment it is important not to forget about the game. The OMDU booth enjoyed constant activity and was always bustling with people wanting to play. MMO Games commented on OMDU by awarding the title not one, but two awards – Best PvP and Best MOBA. Here is what they had to say:

    Hands-on, OMDU has some of the most agile controls I’ve laid hands on, letting anyone jump in feet first and get to playing without too much trouble. The ebb and flow of the game kept players on their toes and the action high, and the overall sense of fun kept things competitive yet upbeat. Orcs Must Die! Unchained has the ingredients to become a stable of PvP gaming.

    Check out the MMO Games website to see more of their thoughts on the MOBA elements.

    Another year, another PAX East. This year was a fantastic success from the Robot staff on the PAX floor, the community volunteers, the marketing efforts from the team at Rooster Teeth and of course, OMDU being a great game. It all came together for a memorable event. Check out the blog over at OrcsMustDie.com for more information on the event!

    https://na.orcsmustdie.com/#!/en/blog/PAX-East-2016-Wrapup

    Tundra returning to Orcs Must Die! Unchained next patch
    Dean
    8284

    Did you catch the new hero reveal from this weeks Insider Access? Our icy friend Tundra is set to make a return to Orcs Must Die! Unchained next patch. A perfect compliment to the new Avalanche survival match also coming next patch, sticking with the ice theme.

    Closed beta players who have been playing OMDU during phase 1 of the closed beta may remember Tundra’s earlier appearance. He, like other heroes such as Bloodspike and Temper have been out of the hero select from the game whilst Robot’s designers give them a thorough re-work. Tundra has a number of brand new abilities and this is an example of great things coming to fans who wait! He has some great new kit to help him in battle.

    Perhaps the most impressive of his abilities is the “Avalanche” ability which sees Tundra turn into a giant snowball which he can then literally run over to decimate enemy minions. It also doubles up as a great escape option. This new ability is perhaps one of the most different abilities in the game. When in the snowball form, the controls are also adapted to give greater steering control. Tundra can remain in this form for as long as he has mana or until he hits into a wall.

    Tundra has an equally impressive unique trap too, the Saw of Arctos. This new trap looks devastating to enemy minions. The trap is long and thin with ice saws which launch at high speed dealing massive damage to minions. The saw is deployed twice, up and down the length of the trap. Another great new trap to add to the OMDU collection. The long and skinny nature of the trap will make players re-think the usual kill box strategies.

    Tundra’s passive ability Permafrost sees frozen minions take extra damage. Tundra’s other abilities such as his standard melee attack Glacial Sweep, where Tundra swings his scepter has a chance of freezing enemies. Or he can make use of his Flash Freeze ability to instantly freeze an enemy, no matter what. On his right click Tundra shoots three projectile ice shards with his Icicle Burst ability. This ability is perfect for hitting those opponents escaping.

    Another very unique ability that Tundra has to assist his team is his Wall of Frost. This ability lets Tundra place a solid ice wall which can block minions and enemy heroes path. Friendly heroes can still pass through but enemies cannot. This is an interesting ability as it can be used to urgent scenarios like enemies about to enter the rift, or can also be used strategically to redirect the path that minions take down a lane.

    Tundra’s impressive new abilities demonstrate the kind of sweeping changes we can expect to see for the remaining heroes that have been taken out of play for re-works. If Tundra is anything to go by the upcoming heroes to be revealed should be as equally as exciting. The avalanche ability is also a great technical accomplishment of additional tech being implemented in the game to support the ability. Expect lots of interesting new things coming up for heroes in the future.

    To learn more about Tundra, lead hero designer Paul Hellquist has blogged all about him on OrcsMustDie.com – check out his blog – The Ice Beat Cometh.

    Orcs Must Die! Unchained at EGX Rezzed
    Dean
    8277

    Last week, Orcs descended upon London for EGX Rezzed, a video games event hosted at Tobacco Dock. The event had over 160 games playable and one of those was Orcs Must Die! Unchained where the Gameforge team had set up camp. Community Manager SiS and Senior Producer Duthieboy were on-site along with other staff from Gameforge. Having set up an impressive booth with a number of playable stations the booth entertained hundreds of players who came by to play last week.

    The entrance to the OMDU booth

    The Gameforge team did a great job setting up the booth and players were able to come by and play PvP or Survival. Whilst queuing videos were playing of the awesome OMDU trailer and how to play videos. From what I could see everyone was having a great time and greatly enjoyed the game.

    Anyone who came by got a sweet OMDU hat just for stopping by and killin’ some Orcs.

    Existing OMDU players were also able to talk with Gameforge staff about the game and get insights into its current development.  Its great to see OMDU at these kind of events. Here are some more pictures from inside the booth:

    Be on the look out for more OMDU events soon!

    Take a tour around Avalanche – new survival map coming soon
    Dean
    8274

    Just in case you missed out the preview of the new survival map in last weeks Insider Access, below you can view a video tour of the new map. “Avalanche” is a heavily modified version the the Surrounded map. Its alot more than a new look and feel, Avalanche has new rooms, entrances, guardian placement, rift room and more. It really will feel like a whole new map! Coming soon to Orcs Must Die! Unchained open beta!

    Ian Fischer AMA and Jerome Jones to preview a new OMDU map
    Dean
    8268

    The Robot Entertainment AMA (ask me anything) series continues on Reddit. The latest bot to take part is Design Director – Ian Fischer, you may better recognise him as “Mother” on the forums. Check out his answers over on his AMA. Plenty of interesting discussion about his industry past and the current state of play with Orcs Must Die! Unchained.

    You’ll also want to be on the look out for Jerome Jones tomorrow. He’ll be joining Justin “SixOkay” Korthof on the Insider Access twitch stream at 3PM US Central time to talk about a brand new map coming to OMDU. Be there, or be square!

    The bots answer your questions on Reddit!
    Dean
    8253

    Have you been following closely on Facebook and Twitter? If so you may have spotted some very interesting new “Ask Me Anything” features on Reddit. Known as AMA’s players have been asking questions directly to the bots at the studio. Taking part so far has included:

    Be sure to check out their AMA’s for lots of very interesting information about themselves, experiences and life at Robot. Here are some highlights:

    AMA Highlights

    BadVogonPoet asked Justin:

    You’ve worked in a community position across several different companies in the video game industry for quite awhile now.

    What are some of the differences you’ve seen in Community Management and Marketing over the years?

    Do you think it’s easier to with social media as popular as it is or does it make some aspects of marketing and community management harder?

    Justin responds:

    The largest change has been that Community Management has split up into several disciplines these days. A CM used to have to kind of be a jack of all trades and manage every conversation that was happening online. These days, it’s all split up. There are social media managers, forum moderators, community feature developers, website developers, and so on. More specializations.

    As for whether or not it’s easier with social media, it depends on your goals I think. SM has obviously made it easier than ever to connect with a broad range of people at virtually the click of a button. But it’s also inserted ridiculous amounts of noise into word-of-mouth marketing. It can be REALLY hard to stand out in all that noise if you’re not clever.


     

    RoyalFino asked Chris:

    What was the most difficult or hardest part of the production of OMDU that you never experienced with any game you worked on previous?

     Chris responds:

    Oh man… OMDU is a giant game, in terms of all the different tech we use, and all the stuff we’re doing for the first time. Having to create a store, an entire networking service, a dashboard, along with a game is a lot to keep up with.

    Probably the biggest challenge though is running a “live” game. In other words, while we have a version that is being played online, we’ve got at least one or two other versions of the game running at the office with new features, content, etc. that needs testing. Coordinating when those things “go live” to the public build, and keeping the public build up and running is a good healthy challenge for us. It’s fun :-) .


     

    MrBlue42 asked Patrick:

    The Steam ratings for the game are currently rather negative sadly, mostly due to the business model, not the game itself. Do you think the business model is good as it is currently or is there still some tweaking necessary?

    Patrick responds:

    You know going in that you’re going to take some negative feedback on Steam with a free to play business model. You hope that the game is good enough and the business model fair enough that those reviews became the minority. We probably don’t have it perfect today. But we’re listening to players very closely. In fact, there’s already a business model change being hot-fixed in today based on a constructively written Steam review. We’ll continue to watch closely and listen to players.


     

    Syndrogo asked Nananea:

    How well do you think OMDU going to do up against all the other free game out today? I know how hard it is for a games to succeed on a microtransaction platform.

     Nananea responds:

    I think there is a lot of stigma out there still about free-to-play games, but I feel like OMDU has plenty of gameplay mechanics to set it apart from the pack. The great thing about F2P is that anyone can download and play the game and make their own judgment on the game and that’s a very powerful thing!


     

     emelld1324 asked Patrick:

    What were the decisions that made you and the team to shift the OMD Franchise towards the MOBA Genre?

     Patrick responds:

    We didn’t set out to shift the franchise to the MOBA genre. For us, OMDU was a very logical progression of the franchise based on fan feedback. The first game was single player and fans were clamoring for co-op so we made OMD2. That led to feedback about bigger multiplayer and PvP. For us, we always imagined PvP as two OMD games pitted against one another. Of course, we knew not all OMD fans play PvP so that led us to making the Survival PvE mode. We really hope PvE appeals to the OMD fan that loves killing orcs with friends.

    Remember to be on the look out for more AMA’s – subscribe to the Orcs Must Die! Reddit!  https://www.reddit.com/r/OrcsMustDie/