Posts

  • Robot are looking for Summer balance testers in TX
    Dean
    7942

    Are you based near Dallas? Have a keen eye for game balance issues? Have free time this summer? Robot might have the perfect summer job for you! The Game Balance team at Robot Entertainment are looking for 10x new recruits to join the team at the studio this summer to help with the game balance testing for Orcs Must Die! Unchained.

    The position is full time, at the studio so you’ll need be relatively local to Robot HQ in Plano, Texas. If this ticks your boxes and you are interested in the gaming industry this is an excellent opportunity to work on-site with Robot Entertainment staffers to work on a ground-breaking new game. Certainly a fantastic experience for your CV.

    Here’s what you need to know and do:

    Robot Entertainment in Plano, TX is looking for 10 smart, dedicated, and hard-working Play Balance Testers to work on our new title Orcs Must Die! Unchained for two months this summer, starting June 1st. If you are an accomplished MOBA player (with a deep knowledge of games such as League of Legends, DOTA2, or Smite) and are looking for a full-time summer job, we’re interested in you! Any experience you have playing any of Robot’s previous Orcs Must Die! games is a bonus, but not a strict requirement to be considered for the position.

    The 10 openings are hourly positions that will pay $10/hour, with overtime potential for any hours worked in a given week over 40. The Play Balance Testers will work on-site in our office in Plano, TX from 10AM to 6PM, Monday – Friday, and will report to the Game Balance Designer.

    If you are 18 years of age or over, interested, and think you qualify, please email a summary of your gaming experience and other qualifications to [email protected] with SUMMERTEST in the Subject line, along with your contact information and availability for working this summer.

    Orcs Must Die! Unchained Patch 2.2 coming next Wednesday
    Dean
    7919

    Robot Entertainment are poised to release the next patch for Orcs Must Die! Unchained closed beta. Dubbed “Rifty Business” in the spirit of Cygnus getting his very own unique weaver tree. As always the patch is jam packed with changes. Here are some of the highlights.

    Cygnus’s Weavers

    Cygnus now joins the party having his own unique weaver upgrades, rather than “borrowing” some of the other heroes! Here is what’s got lined up for Cygnus in patch 2.2:

    Tier 1

    Assisted Walking +10% Movement Speed.
    Conductive Materials Shooting Pylon with “Chain Lightning” increases the damage buff by 20%.
    Sneaky Old Fart Control effects on you are 50% less effective.

    Tier 2

    Paternal Instinct Your Rift Shards last 20% longer.
    Elderly Urging Increase summon speed for “Rift Shard” by 20%.
    Riftway Your allies can use the Rift Shard to teleport back to the Rift.

    Tier 3

    Price of Power +50 to Maximum Mana and -10 to Maximum Health.
    Dead Useful Allies can use the Rift to teleport to you during “Feign Death”.
    Ornery +15% Damage to Boss minions and Large minions.

    Tier 4

    Get Off the Lawn When “Rift Lord” is active, Chain Lightning hits +2 additional targets.
    Young at Heart You are no longer affected by the ‘Old’ debuff.
    Rift Mastery Your team’s Rift shoots Rift Lightning at +2 extra minions.

    Additional Guardian for each lane on each map

    Thats right, there are now three guardians on each lane of each map. The third guardian stands alone and does not have a glyph spot. He is also weaker than the current existing guardians so he will fall faster. The idea behind this is that the team on offense will now feel like they are making more progress on the earlier waves, rather than having to slowly bring down the current guardian, possibly only getting minor damage each wave. (Depending on the team, of course.) Now it should feel a whole lot better for offense when the first guardian falls and it should put the pressure on defense.

    The guardian change has recently been covered on Insider Access. If you want to hear more about these changes, just hit the play button below.

    Unchained Fortress gets more polish

    The art bots have been hard at work improving the Unchained Fortress map with new art and lighting it looks even better than before. The map has also had quite a few geometry changes too. In similar vein to the escape route that was added to Clffside Clash there is now an escape route running down the middle of Unchained Fortress. Here is a capture from Insider Access showing the new escape route. You can check out the full Insider Access video below to see some of the great new lighting thats going into this map in patch 2.2. Hats off to the art bots!

    Shiny new deck builder UI

    The deck builder has been given a pretty extensive make-over too. Infact, its had quite a redesign and now works a whole lot better and more logically. The “My Decks” screen now lists all your decks along with a pretty smart preview of what cards are inside.

    Delving into a deck there is now a handy preview on the left hand side so you can see more clearly what is in your deck. On the top navigation cards are split into categories allowing you to filter all your available cards that apply to that category as before, but the menu now looks cleaner and more obvious.

    The improvements to the dashboard, I’m sure will be most welcome!

    Hero health, range and leadership / coin changes.

    Interestingly in this patch all of the heroes have had their health reduced by 10%, except for Ivy. Also instant ranged attacks will now deal lesser damage the further away the target is. The damage penalty applies from 5000 to 10000 range, scaling from 100% to 50%. This is to help balance cases where ranged heroes could camp out at certainly locations and deal un-due amounts of damage.

    In other interesting news offense now gains experience 15% slower and defense now gains experience 35% faster and player kills are now worth 50% more leadership and coin, making killing other heroes more valuable.

    Hero seekers and trap cap

    Glory seekers are now known as “Hero seekers”, in most part to avoid players having the “Whats a Glory Seeker” question. The term “hero seeker” avoids the ambiguity of what the trap does. The damage of these traps will scale depending on the level of the owner, and the damage is flat, not based on percent.

    Also the trap cap is now a set figure based per map. This means if a player drops out, the full trap cap is available to all players. Hoorah!


    As always this is just a summary of the patch notes. To find out more about the changes in patch 2.2 you can sink your teeth into the full patch notes on the forums. The patch will be landing next Wednesday, 20th May for both North America and EU!

    Just how old are the OMDU heroes?
    Dean
    7904

    You may have come across last week a new tool that has been popular on social media, Microsoft’s new “How old do I look” robot. It’s quite a fun tool, you can upload a picture of yourself on the website and the tool will estimate your age and gender. It’s all a bit of fun.

    We thought we might take this opportunity to find out a bit more about the OMDU heroes and see what the How Old bot has to say about their ages! Here’s what we have:

     Who knew?
      How delightful I’m sure she would say!
      Err… sorry Madam! I don’t think you’re human!
      Well they say elves do not age!
      She won’t be happy!

    Obviously these aren’t their real ages. That remains a secret. If you do want to know more about the heroes on OMDU, check out the official Wiki which has detailed back story of most of the heroes and their past.

    Patch 2.1 is live in EU. Matchmaking changes and last push for board game!
    Dean
    7899

    Hot on the heels of the 2.1 patch being released in NA, Gameforge and Robot Entertainment have been able to release the patch in the EU in less than 24 since it first landed in North America. This fast turnaround should put some of the concerns EU players have had about the delay for patches to arrive at ease. Commenting on the EU forums, Community Manager, Justin Korthof said:

    There was a LOT of concern voiced about having to wait extended periods of time again for the 2.1 update to hit the EU servers. As was noted before, we’ll always do everything we can to reduce the time between the NA and EU releases, and I think you can see that in full effect today, when Gameforge has released the 2.1 patch to the EU servers less than 24 hours after it hit the NA servers.

     

    Matchmaking changes

    In other patch 2.1 related news, some players have been finding it more difficult to find PvP matches since the patch made adjustments to the grouping of PvP players by level into matchmaking “buckets” and the removal of the number of players searching counter. Robot who are attuned to community feedback have announced that they are making some further adjustments to the matchmaker taking place from now. There are now just two matchmaking buckets, one for Levels 1-6, and the other for all other levels 7+. This should help alleviate issues where players have been finding it tricky to get in games.

    The final push

    Its now just the last few hours until the Kickstarter campaign for the Orcs Must Die! Unchained the Board Game closes. Now sitting at over $260,000 at time of writing this has been an incredibly successful campaign. The community have spoken in volumes!

    If you havn’t yet pledged, now is the time! Just head over to Kickstarter on the link below:

    https://www.kickstarter.com/projects/1816687860/orcs-must-die-the-boardgame

    Patch 2.1 is live. Official OMDU Wiki launches, plus a key giveaway!
    Dean
    7881

    Patch 2.1 for Orcs Must Die! Unchained closed beta is now live and can be downloaded by opening your game client. The patch is live for the North American region only, but it will very soon be available in the EU. Stay tuned for news on the EU release. Remember to check out the patch notes to keep you informed of the changes made in this release. Robot’s Community Manager, Justin “SixOkay” Korthof has also taken to video to give us a run-down on the changes!

    Official Wiki and Key Giveaway (NA and EU!)

    Also launching with patch 2.1 is the Official Orcs Must Die! Unchained wiki! The wiki is full of TONS of information, numbers and statistics about heroes, traps gear and much more. The OMDU Wiki replaces Robot Fans’ old numbers and statistics pages. The wiki format is a much better presentation and enables much more detailed information to be available and searchable. This excellent community resource like all wiki’s can be edited by the community. It really is by the community, for the community!

    Be sure to check out the wiki on the link below and let us know your feedback. If you would like to help out with the project, just let us know!

    orcsmustdieunchained.gamepedia.com/Orcs_Must_Die_Unchained_Wiki

    To celebrate the launch of the wiki, Curse have teamed up with Robot to offer up to 10,000 closed beta keys to be given away to lucky winners. The key giveaway is available for both NA and EU. Be sure to enter for your chance to play!

    Patch 2.1 is coming this Tuesday
    Dean
    7872

    Hot on the heels of the Phase 2 release, Robot is poised to release the next patch, version 2.1 this Tuesday 28 April. The patch contains a number of bug fixes and improvements based on community feedback on the forums, bug reports and Twitch chat. In Patch 2.1 we also see the introduction of unique weavers for Gabriella and Stinkeye. Robot have produced a quick summary of the changes, as below:

    • Co-op is much easier to matchmake and PvP matchmaking produces far better matchups!
    • A new Dashboard layout!
    • New Weavers for Stinkeye and Gabriella!
    • Games reward A LOT more skulls!
    • Iron and Runed Chests may now be purchased in the Store!
    • Oak chest doesn’t reward 150 skulls anymore!
    • Cliffside Clash map changes: there is now an escape route from the far side lane, and the Rift Guardian has been moved!
    • Rift Lightning from the Rift that attacks minions and enemy Heroes!
    • Before the first wave spawns, gates are invulnerable and you can resell traps for a full refund!
    • You can now see your escort aura on your minions!
    • Each Offensive hero may only play one glyph per match.
    • Added new Kill and Assist Callouts!

    New Weavers

    Gabriella

    Stinkeye

    Full Patch Notes

    To read the full patch notes just head over to the official forums and join in on the discussions!

    https://forums.orcsmustdie.com/discussion/3584/patch-2-1-notes/

    Spotlight On: freshgrass
    Dean
    7862

    We’re back with Fan Friday and this week we are interviewing freshgrass from the OMDU North American community. Freshgrass recently announced that he has made it all the way up to Level 40, the highest level available in the current phase 2 beta build after just a matter of weeks. Quite an achievement and dedication to the Orc slayin’ cause!

    Seeing as you have probably encountered him on matchmaking, lets find out a bit more about him!

    The Basics

    Name: Brent

    Age: 26

    Home Town: Detroit, MI

    Questions

    • What do you do by day?

    I’m supposedly a law student when I’m not no-lifing OMDU, hah!

    • What are your hobbies and interests?

    Gaming, board gaming, reading, and recently I’ve started listening to audio books while driving around, doing household chores, working out, or really any time my ears are free for it (my current big recommendations are The First Law Trilogy by Joe Abercrombie – narrated by Steven Pacey and The Lies of Locke Lamora by Scott Lynch – narrated by Michael Page).  My interests are most things, I suppose.

    • Are you engrossed in any TV series at the moment?

    House of Cards, Game of Thrones, and Orange is the New Black have all kept me interested through their respective seasons, and I’m looking forward to the next season of Attack on Titan.  I’ve recently started working my way through Frasier, which I hated when I was younger, but am now enjoying immensely.  I often go back and revisit episodes of King of the Hill and American Dad when I can’t find anything else to watch.

    • What type of music do you like to listen to?

    I don’t know if I have a specific type, but some favorites would include Modest Mouse, The National, Yeasayer, St. Vincent, The Decemberists, Lana Del Rey, and Portugal, the Man.  Oh, can’t forget Hall & Oates!

    • Aside from OMD, what other games do you like to play?

    I’m a huge fan of the Borderlands franchise, every once in awhile I revisit Fallout 3 and New Vegas, and I will play pretty much any ARPG you put in front of me (though I tend to get burned out on games falling under this description pretty quickly).  Prior to OMDU, I’ve never really gotten super involved in any MOBA’s or MOBA-esque games.

    • How did you discover OMD?

    I think it was on sale on Steam? I’ve always been a fan of tower defense games and instantly fell in love with the fresh and humorous take on the genre.

    *Nervous laughter* Way too much and at the expense of friends, family, school, sleep, food, exercise, and my poor neglected dog…

    • With all your game-time, in your opinion what are the top 3 most important changes you would like to see made to OMDU?

    Hmm… in no particular order:  (a) I’d like to see some changes to the current meta of steady soldier minion spam, either by giving us more and better ways to effectively respond to them, or by making other minion types more appealing (gnoll hunters need to be terrifying again!).

     

    (b) Matchmaking is particularly difficult to address with the game being in closed beta, and I know there are some fixes in the works.  Realistically, I’d like to see pre-made groups being limited to three (or even two!) players for the time being.  I’ve often found myself faced with choosing between joining a pubstomping pre-made or solo queuing and getting constantly destroyed by that same pre-made, which really isn’t a choice at all.

     

    (c)  (I only include this because the question asked for three) I want to be very careful to not be that player who burns through content at an insane speed and then makes unreasonable demands on the devs for new content, but after 400 some wins, Cliffside Clash is getting kind of old. :P

    • We have to ask, which hero do you think is most OP and why?

    Sorceress, Master, and Stinkeye are all hideously overpowered when played on offense with their current generic weaver tree.  Once this is addressed (which it will be soon) I don’t know that there will be a “most OP”.  We’ll see what the next patch brings.

    • What are your top tips for leveling up quickly?

    Honestly?  Steamroll the other team as hard and fast as possible for that sweet, sweet bonus exp! PUT THE FEAR IN THEM AND NEVER RELENT.  Haha.  Did I mention not sleeping?

     

    Shout Out

    • Is there anything you would like to say to all the OMD fans out there right now?

    Get your hands on a beta key and play OMDU!  Once you do, make sure to keep your eyes on chat and the minimap, communicate effectively, and be patient with your fellow players (something I still struggle with!).  Listen to more experienced players, learn how to place barricades, and for the love of god don’t spam spike traps on wave 25!  Most importantly, have fun!

    Thanks for taking part freshgrass!