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Monthly Archives: March 2016Dean31 Mar 20168253
Have you been following closely on Facebook and Twitter? If so you may have spotted some very interesting new “Ask Me Anything” features on Reddit. Known as AMA’s players have been asking questions directly to the bots at the studio. Taking part so far has included:
Be sure to check out their AMA’s for lots of very interesting information about themselves, experiences and life at Robot. Here are some highlights:
- Chris Rippy – VP Production
- Justin Korthof – Marketing Manager
- Patrick Hudson – CEO
- Nananea – Community Video Co-Ordinator
BadVogonPoet asked Justin:
You’ve worked in a community position across several different companies in the video game industry for quite awhile now.
What are some of the differences you’ve seen in Community Management and Marketing over the years?
Do you think it’s easier to with social media as popular as it is or does it make some aspects of marketing and community management harder?
The largest change has been that Community Management has split up into several disciplines these days. A CM used to have to kind of be a jack of all trades and manage every conversation that was happening online. These days, it’s all split up. There are social media managers, forum moderators, community feature developers, website developers, and so on. More specializations.
As for whether or not it’s easier with social media, it depends on your goals I think. SM has obviously made it easier than ever to connect with a broad range of people at virtually the click of a button. But it’s also inserted ridiculous amounts of noise into word-of-mouth marketing. It can be REALLY hard to stand out in all that noise if you’re not clever.
RoyalFino asked Chris:
MrBlue42 asked Patrick:
The Steam ratings for the game are currently rather negative sadly, mostly due to the business model, not the game itself. Do you think the business model is good as it is currently or is there still some tweaking necessary?
Syndrogo asked Nananea:Dean29 Mar 20168247
The Open Beta for Orcs Must Die! Unchained has just kicked off and is now live! Whether you are a previous closed beta tester or a brand new player looking to see what all the talk is about – you can download the game now at www.orcsmustdie.com and play instantly. Not only that the servers are now up 7 days a week, so you can play to your hearts content!
Whatsmore, all player progress will now be maintained and will not be wiped at the next patch. Now is a great time to kill some Orcs. See you in-game!
Check out this great new trailer produced in-house at Robot Entertainment.
BOX_OF_ R0X on YouTube comments:You guys should have a separate team for animating shorts for OMDU.Not a bad idea!Dean23 Mar 20168239
Following a successful closed beta stress test last weekend, Robot Entertainment have today announced that Orcs Must Die! Unchained is entering its next release phase – Open Beta on March 29th. This is great news and means that anyone who wants to check out OMDU will be able to do so by registering and downloading the game on the website (OrcsMustDie.com), or via Steam.
There will be one more wipe as Open Beta arrives with all players having their accounts reset. However, this wipe is planned to be the last wipe with player progress from this point being maintained through to release. Any purchases or rewards earned by coin or code redemption will also be returned and available on open beta.
As part of the work that needs to take place to deliver the open beta for March 29th – the servers will NOT be available to play this weekend. Robot will be busy preparing for open beta to land on March 29th, next Tuesday! This also means that there will be no ‘Orcs After Dark’ stream or ‘Meet your Match’ with Nananea this week.
See you all in open beta!Dean17 Mar 20168234
Good news – patch 2.8 for Orcs Must Die! Unchained is now live! Commence your downloading and play this weekend to take part in the server stress test. If you play this weekend you will also be rewarded with this sweet classic Maximilian skin from his OMD1 days. All the more reason to play this weekend!Dean15 Mar 20168224
Orcs Must Die! Unchained will soon be getting its next closed beta patch. Bringing us up to version 2.8 this patch adds a brand new map for Survival gameplay – “Shark Island“. In addition to some changes with survival difficulty there have been coin adjustments on the survival maps with lower levels getting the most additional coin.
Improvements have been made to the new player experience which should help people get faster accustomed to the dashboard and game. In addition a whole bunch of UI improvements for the dashboard in this patch including the play screen and post-game screen. There is a new sound when games have been found by the matchmaker, plus the sound also plays when the window is minimised too – score!
Cygnus, Oziel and Zoey are getting some small changes this patch. For Cygnus, his Mana Sheild has been changed to provide up to 65% damage reduction at 75% mana. Previously, it provided up to 75% damage reduction at 50% mana. He also has a health boost from 100 to 130 initial hp. Oziel will no longer get rewarded in souls for allied player deaths. Zoey’s “Death and Chaos” Weaver upgrade will now only change schools of magic when a minion is killed by her primary attack, rather than on any use. Otherwise aside from Cygnus, all hero health has been reduced by 5% to make things seem more lethal.
For matchmaking there have been some changes to how this works. Principally higher tier players should no longer be matched with bots in most cases and the matchmaker will try to matchmake for longer as the acceptable MMR range grows over time before filling games with bots.
As always this is just a summary of the changes in this forthcoming patch (releasing Thursday!). Be sure to check out the full patch notes on the link below!