Tundra returning to Orcs Must Die! Unchained next patchDean14 Apr 20168284
Did you catch the new hero reveal from this weeks Insider Access? Our icy friend Tundra is set to make a return to Orcs Must Die! Unchained next patch. A perfect compliment to the new Avalanche survival match also coming next patch, sticking with the ice theme.
Closed beta players who have been playing OMDU during phase 1 of the closed beta may remember Tundra’s earlier appearance. He, like other heroes such as Bloodspike and Temper have been out of the hero select from the game whilst Robot’s designers give them a thorough re-work. Tundra has a number of brand new abilities and this is an example of great things coming to fans who wait! He has some great new kit to help him in battle.
Perhaps the most impressive of his abilities is the “Avalanche” ability which sees Tundra turn into a giant snowball which he can then literally run over to decimate enemy minions. It also doubles up as a great escape option. This new ability is perhaps one of the most different abilities in the game. When in the snowball form, the controls are also adapted to give greater steering control. Tundra can remain in this form for as long as he has mana or until he hits into a wall.
Tundra has an equally impressive unique trap too, the Saw of Arctos. This new trap looks devastating to enemy minions. The trap is long and thin with ice saws which launch at high speed dealing massive damage to minions. The saw is deployed twice, up and down the length of the trap. Another great new trap to add to the OMDU collection. The long and skinny nature of the trap will make players re-think the usual kill box strategies.
Tundra’s passive ability Permafrost sees frozen minions take extra damage. Tundra’s other abilities such as his standard melee attack Glacial Sweep, where Tundra swings his scepter has a chance of freezing enemies. Or he can make use of his Flash Freeze ability to instantly freeze an enemy, no matter what. On his right click Tundra shoots three projectile ice shards with his Icicle Burst ability. This ability is perfect for hitting those opponents escaping.
Another very unique ability that Tundra has to assist his team is his Wall of Frost. This ability lets Tundra place a solid ice wall which can block minions and enemy heroes path. Friendly heroes can still pass through but enemies cannot. This is an interesting ability as it can be used to urgent scenarios like enemies about to enter the rift, or can also be used strategically to redirect the path that minions take down a lane.
Tundra’s impressive new abilities demonstrate the kind of sweeping changes we can expect to see for the remaining heroes that have been taken out of play for re-works. If Tundra is anything to go by the upcoming heroes to be revealed should be as equally as exciting. The avalanche ability is also a great technical accomplishment of additional tech being implemented in the game to support the ability. Expect lots of interesting new things coming up for heroes in the future.
To learn more about Tundra, lead hero designer Paul Hellquist has blogged all about him on OrcsMustDie.com – check out his blog – The Ice Beat Cometh.