Posts

  • A starters guide to Hero Academy
    Kenny
    3640

    Today the guys over at  http://www.destructoid.com published a great beginners guide to Hero Academy. Check it out and get on your way to becoming an expert. 

    Click here to read the beginners guide

    Robot Radio – Episode 2
    Kenny
    3607

    Here we are with our second edition of Robot Radio News!

    Hero Academy set for release Jan 11th
    Kenny
    3591

     

    According to information sent over Robot Entertainment’s Twitter and Facebook feeds today. Hero Academy will be released to the rest of the world early tomorrow morning. A preview page in the itunes app store showed screenshots of the game and had information about pricing. Hero Academy is free for download which includes the Council Team. Fans can pay .99 cents for ad free play and get the Dark Elves Team in addition to the Council. The app store also offers taunts for download. The taunts are priced and .99 cents for 10 taunts or $4.99 for 100 taunts.

    itunes preview page for Hero Academy

    Robot News – Episode 1
    Kenny
    3329

    News #1  

     

    First Ever x12 combo recorded on Gateway.
    Kenny
    3291

    Today I accomplished the first ever x12 combo on Gateway. Here is a video to give some hints and help you get yours. 

    New Image album and info about Hero Academy acquired
    Kenny
    3265

    Thanks to Robot  fan Zombo  we got some screenshots and information about hero academy. Browse this album and enjoy.

    Info about game play mechanics of Hero Academy
    Kenny
    3151

    A Canadian fan and member of the Robot forums “Zombo” enlightened the rest of the world to some of the game play mechanics of Hero Academy. In a recent post he put the following:

    “You get five moves per turn, any action you make counts as one move. Moving a unit, healing him with a potion, attacking an enemy twice, and then putting another unit on the field would be a good example of spending those five moves. Alternatively, you could just smash an enemy in the face five times (most likely killing it) and end your turn that way. That’s five moves too! Units can be revived with potions or spells if they’re knocked out. A cleric can revive a unit if it’s in range and bring him back with a sliver of health, maybe spend a few more moves healing him to full even. This game is basically super crazy chess. There’s a TON of different stuff you could do on your turn with the moves you have.

    If you knock out an enemy and move onto his tile you can remove him from the field permanently, this is great if your opponent just keeps reviving a particularly annoying unit over and over, but you have to consider that moving onto his tile uses up an extra move which could otherwise have been used to retreat/advance/heal/etc. If you’re up against a Dark Elf team there’s more stuff to watch out for, their mages for example can scoop up your dead and bring them back as phantoms!”