Tag Archives: Interview
Robot Fans audio interview extraordinaire Kenny Newell has recently been invited to an interview by Tony Goodman in his own home over dinner. In case you don’t know, Tony Goodman one of the key founders of Ensemble Studios and served as CEO and Studio Head for the lifetime of Ensemble Studios. He then went on to head up and create Robot Entertainment after Ensemble closed its doors.
If you ever wondered how Robot Entertainment came to form, and how it came about that they started working on Age of Empires Online your going to want to check out this fantastic interview between Kenny and Tony Goodman. You can also find out about Tony’s brand new venture, PeopleFun and their first game - Word Chums!
Robot Fans interviews Justin Korthof about Orcs Must Die 2 and Hero Academy on Steam. Kenny tries to bribe Justin with comic books for more information about the TF2 team that will be released August 8th.
Robot Community Manager Justin “SixOkay” Korthof has popped up on the gaming podcast website Seven Day Cooldown. The hour long interview with Adam Crichton talks about a ton of stuff from both Orcs Must Die! and Hero Academy. The podcast includes details about the development of both games and what we can expect in the future. Plus some details about marketing and community management and all that goodness. Oh and our famous Hero Academy League gets a mention too . There is also some funky intro music thrown into the mix for good measure.
Well worth listening to for all Robot Fans! Check it out on the link below: http://www.sevendaycooldown.com/site/638/
In the latest edition of Game Informer you will find an interview with Robot Entertainment’s CEO, Patrick Hudson. There is also a directors cut version of this interview available online at the Game Informer website. The interview discusses the Halo MMO that was cancelled mid-development at Ensemble Studios and then goes on to talk about the visions for Robot Entertainment including the desire to work on smaller scale products with shorter development times. This vision has been realised already with Orcs Must Die! and Hero Academy which have been markedly smaller projects than say, Halo Wars at Ensemble.
We didn’t want to go out and start pitching publishers and trying to raise money for a big game. That was a bit of a driver. But the biggest driver was, “Hey, we don’t want to sign up for another three-year slog.” It’s just tough to go through that over and over again. We were ready for something different. - Patrick Hudson
The interview is definitely worth checking out. There is also some tidbits about Hero Academy and Patrick’s thought on the App Store and mobile gaming markets. Go forth and check out Game Informer’s website!