• The bots answer your questions on Reddit!

    Dean
    8253

    Have you been following closely on Facebook and Twitter? If so you may have spotted some very interesting new “Ask Me Anything” features on Reddit. Known as AMA’s players have been asking questions directly to the bots at the studio. Taking part so far has included:

    Be sure to check out their AMA’s for lots of very interesting information about themselves, experiences and life at Robot. Here are some highlights:

    AMA Highlights

    BadVogonPoet asked Justin:

    You’ve worked in a community position across several different companies in the video game industry for quite awhile now.

    What are some of the differences you’ve seen in Community Management and Marketing over the years?

    Do you think it’s easier to with social media as popular as it is or does it make some aspects of marketing and community management harder?

    Justin responds:

    The largest change has been that Community Management has split up into several disciplines these days. A CM used to have to kind of be a jack of all trades and manage every conversation that was happening online. These days, it’s all split up. There are social media managers, forum moderators, community feature developers, website developers, and so on. More specializations.

    As for whether or not it’s easier with social media, it depends on your goals I think. SM has obviously made it easier than ever to connect with a broad range of people at virtually the click of a button. But it’s also inserted ridiculous amounts of noise into word-of-mouth marketing. It can be REALLY hard to stand out in all that noise if you’re not clever.


     

    RoyalFino asked Chris:

    What was the most difficult or hardest part of the production of OMDU that you never experienced with any game you worked on previous?

     Chris responds:

    Oh man… OMDU is a giant game, in terms of all the different tech we use, and all the stuff we’re doing for the first time. Having to create a store, an entire networking service, a dashboard, along with a game is a lot to keep up with.

    Probably the biggest challenge though is running a “live” game. In other words, while we have a version that is being played online, we’ve got at least one or two other versions of the game running at the office with new features, content, etc. that needs testing. Coordinating when those things “go live” to the public build, and keeping the public build up and running is a good healthy challenge for us. It’s fun :-).


     

    MrBlue42 asked Patrick:

    The Steam ratings for the game are currently rather negative sadly, mostly due to the business model, not the game itself. Do you think the business model is good as it is currently or is there still some tweaking necessary?

    Patrick responds:

    You know going in that you’re going to take some negative feedback on Steam with a free to play business model. You hope that the game is good enough and the business model fair enough that those reviews became the minority. We probably don’t have it perfect today. But we’re listening to players very closely. In fact, there’s already a business model change being hot-fixed in today based on a constructively written Steam review. We’ll continue to watch closely and listen to players.


     

    Syndrogo asked Nananea:

    How well do you think OMDU going to do up against all the other free game out today? I know how hard it is for a games to succeed on a microtransaction platform.

     Nananea responds:

    I think there is a lot of stigma out there still about free-to-play games, but I feel like OMDU has plenty of gameplay mechanics to set it apart from the pack. The great thing about F2P is that anyone can download and play the game and make their own judgment on the game and that’s a very powerful thing!


     

     emelld1324 asked Patrick:

    What were the decisions that made you and the team to shift the OMD Franchise towards the MOBA Genre?

     Patrick responds:

    We didn’t set out to shift the franchise to the MOBA genre. For us, OMDU was a very logical progression of the franchise based on fan feedback. The first game was single player and fans were clamoring for co-op so we made OMD2. That led to feedback about bigger multiplayer and PvP. For us, we always imagined PvP as two OMD games pitted against one another. Of course, we knew not all OMD fans play PvP so that led us to making the Survival PvE mode. We really hope PvE appeals to the OMD fan that loves killing orcs with friends.

    Remember to be on the look out for more AMA’s – subscribe to the Orcs Must Die! Reddit!  https://www.reddit.com/r/OrcsMustDie/

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