Tag Archives: Steam

Orcs Must Die! 3 – ‘Cold as Eyes’ DLC is here
Dean
49052

A brand new DLC pack is now available for Orcs Must Die! 3 –  Cold as Eyes. Things get frosty in this new DLC which sees three new ice themed maps that Warmages can battle on. New Cyclops enemies from medium, heavy to mages are now on the war path against war mages. To help take them down players can use new traps, trinkets and more. Including a sweet new flamethrower which can be seen in action on the trailer below.

Trailer

Scramble

Scramble mode also sees new buffs and debuffs to keep the excitement going even further.

Screenshots

The DLC is available now on all consoles that OMD! 3 is available on, that’s  Steam, Playstation 4, Playstation 5 via backwards compatibility, Xbox One, and Xbox Series X|S. Download today!

Orcs Must Die! 3 has arrived on Steam and Consoles!
Dean
45078

It’s finally here! Orcs Must Die! 3 the latest instalment of the Orcs Must Die! series is now available on Steam and Consoles (Xbox One and Series X /Playstation 4 and 5) following its exclusivity period on Stadia. 

Huge battles await with the new war scenarios and war machines. Take out Orcs like never before. Check it out today!

Launch Trailer

Screenshots

Orcs Must Die! 3 coming to Steam and Consoles!
Dean
43658

Robot Entertainment has announced that Orcs Must Die! 3 which has so far been a Stadia exclusive – will now be coming to Steam and Consoles from later this year. The game will be coming to Steam, Playstation 4, Playstation 5 via backwards compatibility, Xbox One, and Xbox Series X|S. The Orcs will be making their way to these consoles on July 23rd!

Players will now have a lot more options to play the latest instalment in the OMD! series. Check out the brand new trailer below!

Trailer

Hero Academy 2 arrives on Steam Early Access today
Dean
8844

Good news for PC players – Hero Academy 2 is en-route to Steam today via the Early Access program. This early access lets Steam players take a look at Hero Academy 2 before its wider release. 

According to the developer commentary on the Steam store page:

Early Access allows us to get feedback from you, as passionate and engaged players, to refine Hero Academy 2 for PC and Mac. The core gameplay is complete, and we are continuing to tune and improve everything from the UI and strategic options with each release. We need your help to ensure Hero Academy 2 plays great on the PC and Mac.

It is expected that Hero Academy 2 will be in full release on Steam before the end of of year. Releasing on Steam brings Steam Achievements for those achievement collectors out there. You can take a look at the game on the Steam store.

$75 early access bonus content!

That’s right, playing now on Steam during the early access phase also unlocks $75 worth of in-game bonus content. This includes:

  • 10 Card Packs, each providing 5 cards with a guaranteed Rare or better.
  • 3 Ultra Card Packs; one for each House with a guaranteed LEGENDARY card in each pack.
  • Council Rescue Campaign; 12 unique missions with an additional Hard Mode for each level. Rewards an additional Council Ultra Pack as you complete the missions.
  • 2000 GOLD and 3000 GEMS to pick up new solo content or expand your card collection!
  • Exclusive Steam Skull vanity crystal
  • Exclusive Steam Mug avatar

So be sure to pick this up! In exchange for this Robot would love to hear your feedback and comments on the game, just head over to the Steam Forums and let both Robot and the community know your thoughts!

Worms WMD ‘All Stars’ is out now featuring OMDU
Dean
8451

If you are a fan of the infamous Worms series, Team 17 have a treat for Orcs Must Die! Unchained fans. As part of featuring various indie and mainstream games, the new Worms game features three OMDU inspired Worms styles – Max, Gabby and Blackpaw plus an awesome unique attack called “Minions” where minions spawn on the map and take to decimating enemy worms. The game is plenty fun!

Check out the trailer below and you can pick the game up on pretty much any platform, console and PC via Steam, Xbox One, PS4.

Orcs Must Die! Unchained open beta will come to Steam!
Dean
8219

Great news for Steam gamers this week as Robot Entertainment announces that following Orcs Must Die! 1 & 2 the new PvE and PvP Orcs Must Die! Unchained will also be coming to Steam! This has been much requested on the forums and Robot Entertainment will be delivering! The game will be available on Steam as soon as Open Beta starts.

This is such great news that to help celebrate Robot is also making OMD1 and OMD2 available at a huge 90% off on Steam. If you have any friends who haven’t yet checked out OMD – be sure to tell them!

There are also a ton of streams happening this week, so much so there is a new website ‘Orc Week’ to keep you up to date. Check out http://www.orcweek.com. We’ve got streams from the studio and the hosteses with the mostest – Nananea!

Robot Entertainment at PAX 2014 (Part 2)
Dean
7374

Following on from our first part of Robot’s PAX Panel review we now move on from looking at the studios history to present day to looking at some of the interesting prototypes they have been working on in-between OMD2 and OMDU. For the first time we get a glimpse at some of he games that could have been from the creative minds at Robot.

Mithril

The first concept that came up at the studio was a game called Mithril, a project that Lance Hoke worked on. It was an accessible hex based browser game that would have the feel of Age that would work well on web browsers and tablets like the iPad. Similar to Tribal Wars but with a much deeper level of strategy. We saw the following concept art from the PAX slides:

There wasn’t too much detail on this one, it sounds like it didnt get very far along before the next concept came to surface, not much to report on this one but be sure to check out the commentary on the Twitch VOD.

Lonestar

Lonestar was the next concept the studio worked on. Ian Fischer described it as emergent gameplay which refers to the gameplay adapting to the actions of the player. For example in games like The Sims where players can tell their own story and the gameplay is shaped by the actions they take. Another example might be games like Fable where players actions can shape the world around them.

In Robot’s case with Lonestar they set out to create a sci-fi sandbox world that woul have completely randomly generated planets. The players ship had crashed on one of these planets and the player was tasked with finding a way to survive and escape the planet. Everything about the planet would be a randomly generated simulation including the beings that were already living on it.

The only downside with Lonestar were the challenges of managing the in-game ecology and for a number of other reasons, the project would have been a very large under-taking. Robot went on to scale down the project for their next prototype called “Victory”.

Victory

The biggest thing that you’ll notice about Victory when watching the PAX panel video that it was a shooter. A big departure from the typical type of game for the studio to work on. Once again it involved planets that were generated emergently and colonies would be formed on each planet. The generated planets would all have their own unique environments and properties and everything in the game would be a simulation. One simple example would be how close and far the planet would be from the sun would affect the properties and environment of the planet. Players would take the form of a space troubleshooting team who would travel out to these planets. Players would have to figure out what was happening on each planet and what problems there were that needed fixing.

Ian game some example of problems such as overheating reactors and being taken over by space pirates as just two possible scenarios amongst many others. Players would be challenges to resolve planet problems as quickly as possible before things got too bad. For instance enemies might get bigger and stronger over time, like this monster:

Robot considered making a very early preview of Victory at PAX the year before, but in the end decided they would return back to Orcs Must Die! for their next game based on TONS of feedback they were getting from the community and press alike. As great and as interesting as these concepts are, there was just so much overwhelming demand to continue the OMD franchise and out of that Orcs Must Die! Unchained was born.

Orcs Must Die! Unchained

Following two very successful games of OMD the bots at Robot had long heard the calls to expand the multiplayer element of the game, first adding co-op in OMD2 and then having to cater for the desire to have PvP OMD gameplay. It was out of this that Unchained! was born, and Robot is set to deliver all the things a budding OMD fan could want including full 5v5 fortress siege multiplayer action.

For the first time in the series players would be able to experience the offensive side of playing OMD.

We are able to see some excellent early art of the game coming together from its early stages. It is interesting to see the steps Robot took before getting to what we see today in the closed beta. They even had long hair for the War Mage and Sorceress at one point to show that they have aged between OMD2 and Unchained. Here we can see one of the very early levels and early UI design:

We can can also see some early hero designs below, some of which may still make it into the game. These are actually just a selection of hero ideas that are currently sitting on the walls at Robot HQ. They have a ton of ideas and there certainly isnt a shortage of ideas on the OMDU hero front. Check out some of these cool designs:

Thoughts to take away

Things that we can learn from the PAX panel is that Robot is a very diverse studio with very creative minds and can work on a number of different projects over an array of different game genres. We can get an idea that the studio is still interested in strategy but also have a keen interest in emergent gameplay. As we move forward into the future looking at Unchained and beyond, its an exciting time to be a Robot Entertainment fan and I’m sure the studio to continue to keep us guessing even more so from this PAX panel on what kind of other concepts are being though up from the orange pod inside the studio!