Tag Archives: Orcs Must Die! Unchained

Rimmon’s Support Traps for Attackers video guide
Dean
8053

Rimmon has uploaded a new YouTube video to his channel and this week the focus is on support traps that offensive heroes can use. There are a number of support traps that offensive heroes can use and they can be particularly effective for helping to capture the objectives. A speed pad, attack and defensive buff can sure make you a substantial threat for the enemy team on the objective.

Check out Rimmon’s latest video below for the low down and how you can make use of the the support traps to help capture those objectives!

Rimmon’s Orcs Must Die! Unchained – Scoring Combo Points guide
Dean
8046

Rimmon is back on his YouTube channel with another useful how to video for Orcs Must Die! Unchained closed beta players. Following up on his trap placement and kill box design guide, Rimmon takes things a bit further and details how you can use your kill box to score the bigger combo points. The trick is largely to use a variety of traps, but there are some tricks of the trade on what trap set ups can deliver the best combo results.

Check out Rimmon’s video below to learn more!

Orchestrated Mayhem Destruction Unleashed tournament
Dean
8043

DravoiX from Orcs Must Die! Unchained in the EU is working on putting together a tournament for the EU OMDU community. This tournament will be played between 5 player teams with a double knock out system.

If you are in the EU and interested in taking part in the tournament be sure to let DravoiX know on the OMDU EU forums!

Click here for more information

Rimmon’s Orcs Must Die! Unchained – Killbox Design guide
Dean
8037

Rimmon shares his expert knowledge on building killboxes in Orcs Must Die! Unchained with his new video. This is a very useful video for both new and old players alike delving into great detail into building the best killboxes and includes detail on which traps are effective and where to place them.

If you are having trouble with minions getting through your killboxes or not doing the kind of damage you expect, check out Rimmon’s excellent killbox design video below.

Orcs Must Die! Unchained patch 2.4 is now live for EU
Dean
8032

Great news – hot on the heels of the patch 2.4 release for OMDU in North America, the patch is also now live for the EU servers! You can now start downloading and join in the fun. With many changes in this release now is a great time to log back in and play some games.

Be sure to leave your feedback on the forums at www.orcsmustdie.com, the bots at Robot Entertainment are always listening to player feedback to help shape the game going forwards.

Orcs Must Die! Unchained closed beta patch 2.4 is LIVE
Dean
8029

Patch 2.4 is now Live on the OMDU closed beta servers in North America. You can now start downloading and join in the fun. Robot are streaming throughout the day on Twitch. http://www.twitch.tv/orcsmustdie.

For EU players, please sit tight just a little longer. GameForge are working out some technical issues and are looking to bring the patch live in the next day or so.

The mighty 2.4 patch notes are now online for OMDU
Dean
8009

Well we can’t say we wernt forewarned that the upcoming 2.4 patch for Orcs Must Die! Unchained was to be a biggie, the patch notes are now available online, and wow, are they long! The sheer length of the patch notes is also an indicator of just how many changes even with the core game play are coming with 2.4.

To help you digest the patch notes we’ve picked out some headline changes.

New Hero – Oziel

Oziel replaces the Ancestor from the earlier OMDU patches. His tagline is the “Soul Thief” and he is of the Unchained alignment compared to Ancestor who was fighting for the Order. His abilities have been adjusted from the Ancestor and he retains many of the same underlying abilities such as his life steal (now Vampiric Burst). The Soul Harvest now has alot more depth, allowing him to get stronger as the game progresses for players who can harvest souls well. Here are his details from the patch notes:

  • Soul Harvest (passive): Any time any minion (allied or enemy) or hero dies near Oziel, he gains soul stacks, one per minion and 10 per hero. Stacks increase his maximum mana.
  • Vampiric Burst (primary): Oziel’s main attack heals him with life he steals from opponents. This scales with his maximum mana. (Deals 3 + 7% of max mana and returns 50% lifesteal.)
  • Wraith Surge (secondary): Oziel launches a spirit that deals arcane damage. Upon a successful hit, Oziel’s next use of Wraith Surge within seven seconds costs more mana and does amplified damage. (Deals 50 damage + 20 per use. Mana is a base cost of 40 and increases 50% per use.  5s cooldown.  Damage scaling for successive hits resets to zero if the ability does not hit again within 7s.)
  • Desecrated Ground (Q): Oziel smashes a jar of souls on the ground, creating an area in which enemies are slowed and damaged. Effects scale with his maximum mana.  Deaths that happen within the area of Desecrated Ground always reward Oziel souls, regardless of his proximity to the deaths. (Deals 10 DPS for 8s.  Slows by 16% at 0 stacks and scales to 50% at 300 stacks.  20s cooldown.)
  • Haunting Spirits (E): Oziel sends a lost soul to haunt nearby enemy heroes. Haunted heroes do 30% less damage.  If Oziel damages a haunted player, the soul bursts and deals arcane damage around the haunted player, the amount increasing with Oziel’s maximum mana. (Deals 18 +30% of max mana in damage. 150s cooldown.)
  • Essence Siphon (shift): Oziel converts his health to mana (2% of health to 4% of mana / second). Oziel can never kill himself with this ability.
  • Note: Stacks above 200 are worth only 25% per stack.

Pillage & Removal of Leadership

In 2.4 Robot will be removing Leadership as a resource. This is quite a significant change and re-designs alot of how war camps work. The main driving factor behind this is to reduce the complexity of the war camps which player feedback continued to suggest were confusing for new players. By removing the need to spend leadership also means players don’t have to keep thinking about going back to spend their leadership at the war camp, disturbing their focus. Now in 2.4 the war camps level up automatically, simply by escorting minions or pillaging resource caches.

The resource caches will currently be pots that have been placed on each map and when broken allow players to help level up their war camps. This will be called pillaging. Picking up pillaged items splits 100 XP amongst nearby allied heroes (making the heroes level faster) and sends 250 leadership to the war camp associated with the lane (making it level faster). Once destroyed the cache will be re-spawned  in 70 seconds. The new caches add extra depth for defenders who will now also need to think about  defending these resources in addition to guardians and barriers (gates).

Fog of War

In order to make resource cache collecting more interesting and to increase more random encounters, Fog of War has been added in patch 2.4. This means enemies won’t be visible on the map unless they are in the line of sight of allied heroes, guardians or barriers (gates).This has just been added to PvP for the moment.

Barriers are the new Gates

Gates have long been a discussion on the OMDU forums with alot of people taking issue of their usefulness and confusion they present for new players. In patch 2.4 gates have been completely re-worked and they are now “barriers”. These barriers allow allied players to pass through freely, whilst stopping enemy units and heroes. The barriers can still be destroyed like gates, but they can now be repaired. This helps give defenders something to think about during wave spawns. It also means the barriers are more useful for the duration of the game, as opposed to gates that could not be repaired once destroyed.

The new barriers are simple: allies can move through them, enemies cannot. There are no controls. The barriers have fewer hitpoints than the old gates, but they can be repaired when destroyed by channeling at them (if a repairing player takes damage, it interrupts the repair).

It will be interesting to see how the new barriers work out in testing, they represent quite a major change. It’ll also means the end of Nananea’s #Gated twitch stream animation – travesty!

Levelling

The changes keep rolling. Levelling has also been adjusted, increasing the total number of levels from 12 to 20. There was a feeling that players didn’t “feel” like they were levelling up with levels feeling much the same. The additional levels will be gained faster and players can help gain levels by combos or killing other heroes. XP from player kills is based on level of players involved. The weaver upgrades will happen at levels 3, 6, 9, and 12.

Smarter Bots

Bots have been given alot of attention in patch 2.4 which is great news as they sure did have some.. intelligence.. issues before! The Sir Winston bot caused alot of frustration so he has been removed and replaced with Bot Oziel. Bots should overall be smarter and be more useful. The specifics of the bot changes can be found in the full patch notes.

Another tidbit is that bot heroes will now show up as enemies in Endless Mode, joining and escorting the attacking waves in addition to bosses.

Physics Traps

Classic OMD’ers will be able to say hello again to some fan favourite physics traps from the earlier OMD games. Robot have announced the return of The Haymaker, Flip Trap, Push Trap, Spike Wall, Boom Barrel, and Boom Barrel Dispenser. These will be available only in Endless Mode. (They cannot be in PvP mode due to technical reasons. Read why here.).

It will be great fun to see the return of these well liked traps which will see minions flying over the screen.

Unchained Meter and other endless (survival) changes

There are a few changes coming to Endless mode (now survival). The unchained meter can now be triggered manually once the meter is full rather than it automatically going off. This will be useful to stop the unchained meter going off right at the end of a wave or during idle times. Unchained is also activated individually and the UI shows when a team-mate has activated their unchained. Unchained is more powerful when teammates use it together.

And more…

This post just contains a summary of some of the high level changes coming in patch 2.4. As always the full patch notes have all the detail for you to dig into and you can discuss the changes in the forums. Robot are swinging by responding to feedback.

The patch will be released this Wednesday August 26, 2015.

IMPORTANT – Wipe

This patch has so many changes that an account wipe is a necessity. Unfortunately this will mean that your progress will be lost and your deck and friends list reset.

Everything will be wiped with the exception of: items that were included in Founder packs will remain on your account and promotional vanity skins (like PAX skins) will remain on your account.