Tag Archives: Patch

Huuuuuge patch for OMDU coming Tuesday
Dean
7034

Robot Entertainment are lining up a massive patch for Orcs Must Die! Unchained this coming Tuesday. This isnt no ordinary Microsoft Patch Tuesday, Robot are dishing out some pretty major changes to OMDU. Lets dig in to some of the highlights that this patch brings.

Account Wipe

Yes, unfortunately there is going to be an account wipe. If you’ve been fighting hard to ascend through the levels, after this patch you will be set back to level 0 again and all decks erased. This is unfortunate, but has to happen owing to the number of changes made to the store (see more below). However, for those who have been diligently playing all is not lost. Robot will be giving those players additional skulls after the reset. It works out like this:

  • Levels 20-29 – 10,000 Skulls
  • Levels 30-39 – 30,000 Skulls
  • Level 40 – 80,000 Skulls

So this isnt too bad. Remember after any wipe all gold will be refunded. So if you have been awarded gold by means of a founder pack or you have purchased in-game gold via the store you will get ALL your gold returned to you after the patch. This means you can go ahead and re-purchase heroes, vanity and of course, card decks!

Store Changes

So why the account wipe again? Well alot of the reason comes down the store changes. The good news is there are 40 new cards coming to OMDU with this patch. Thats a whole bunch of new cards! Here is a taster from the patch notes:

  • Boulder chutes filled with chunks of icebergs? Check.
  • Rapid fire wall blades? Yup.
  • Glory seeking… shock zappers!? You bet.
  • Good old Ring of Lighnting? Yes.
  • Ring of Last Stand? Gnomish Repair Kit? Frost Weaver? Arcane Weaver? More than a dozen new waves?

Yes, yes, yes, yes, and yes.

Now thats certainly good news. In other changes card packs now cost lessBut.. now wield 5 cards instead of 6. This might initially seem like a negative, but actually its not because….

  • The chances of obtaining a hero in a pack are far more likely. (Still not guaranteed. Still not the primary way we intend people to get heroes. Still possible to open 200 packs and see zero heroes. BUT, far more likely.)
  • The chance of a Mythic is more likely.

Overall, its all good news. For more details on this changes check the full patch notes.

Card Grinder and Gib Store is here!

Wondering what you can do about all those duplicate cards you’ve got building up in your inventory? Finding it a bit annoying when you get a card pack only to find you’ve got more of those same cards… Well things are about to get better on this front. The new Card Grinder system lets players grind up cards for gibs. Gibs can then be used to purchase cool things from the gib store. No word yet on what these things might be, but the patch notes indicate the things in the gib store are likely to change.

If you are a Master Founder there is an interesting discussion going on about the card grinder and gib store over in the developers forums.

New Heroes!

Can you believe that after the recent announcement of the Ball and Chain, Prospector and The Master, Robot already have two new heroes to give us! Thats right, say hello to Sir Winston and the Kobold King. Both of these new heroes are of Unchained alignment. Sir Winston is an ex-Paladin of The Order who has now turned evil and joined the Unchained. He wields a cursed sword.

Sir Winston was father to eight famed paladins, all of whom fell in battle serving the Order. Unfortunately, such loss has proven too much, even for one as stoic as Sir Winston, and now he has become… somewhat upset with the Order.

Armed with a dark blade that weakens those it strikes, he can also curse minions and heroes (doing a pulse of direct damage to them that also heals his allies around the victim) and inspire mortal fear (preventing enemies nearby from using their abilities).

The Kobold King is the ruler and leader of the pesky kobolds (or runners as you might better know them!). His primary attack is his whip. From the patch notes:

The Kobold King is short, dark, and regal. He enjoys long walks on the beach, sunsets, and PRESSING Q TO TURN ANY KOBOLDS AROUND HIM INTO MINIATURE KILLING MACHINES.

His turn-offs include seeing any kobolds die (each one killed near him increases his damage and movement speed for a short period of time) and being tied down (he is the fastest hero in the game and his second ability, Flee, breaks any CC for him and allies around him).

A teaser of these new heroes can be found over on IGN.

New Skins

Everybody loves new skins! On this occasion Stinkeye, Midnight, Kobold King and Sir Winston will be enjoying a new wardrobe.

Guardians

Killing Guardians currently rewards players with 5000 leadership points. It was felt that this was contributing to an in-balance in the early game where by the team that kills a guardian first gets a significant leadership boost that the other team can find difficult to recover from. Therefore to help balance things in this patch killing guardians rewards players with no leadership. This doesnt mean killing guardians is worth nothing at all. Guardians are a key component of defence and once they are killed that team looses a significant aspect of their overall defence, this makes them still well worth killing and still very important to protect.

The changes made here are just to balance and reduce the “snowball” effect where the team that kills the guardian first so no longer have such a huge leadership boost.

Bug Fixes and Hero Changes

There are a ton of bug fixes and alterations to heroes skills and abilities. Be sure to check the patch notes to see how your favourite heroes may have been adjusted. Some particular stand-out changes are:

  • War Mage has been reclassified as dishing out lightning damage rather than physical.
  • Hogarth – Now deals ice damage. Frosty!
  • Ivy –  Balm (Q) now heals Ivy for less, but heals minions and fellow heroes for slightly more.
  • Pride Hunter DPS has been reduced to 40 from 50. Additionally, their HP has been reduced to 210 from 230. (Bleed was not fully valued in the balance model.)
  • Dwarf priests and hobgoblin shamans will no longer occasionally freak out and start attacking one of their own.
  • Bots now use doors and gates.
  • Bots should now retreat if outnumbered.

Get the full patch notes

As always here at REF we just break down the patch notes to give you a summary. There is a TON of additional info on the full patch notes. Make sure you check those out, essential reading for avid OMDU fans!

Remember the patch is landing Tuesday, July 22nd.

Patch Tuesday – plus EU store is open tomorrow
Dean
6961

Robot Entertainment have today released the next OMDU early access patch for the NA region (EU patch is due tomorrow) and this is the first patch for the beta. Its quite a biggie too with patch notes spanning many lines. Luckily REF is here to give you the quick summary on the bigger changes of this patch.

Leadership

First up Leadership. This has changed quite a bit in terms of how it is earnt. Before there was a leadership trickle that players earnt in various ways (eg. killing players and spawning minions). Directly from the patch notes Robot had to say:

Early in the game, trickle is the dominant way to get leadership (later, minions are lot more valuable). Minions, being lower level, are harder to score with and provide less leadership when you do manage this. Early hero kills are similarly pretty low-value (although a few of them will allow a player or two to do a few things early). This trickle was 5 leadership per second, per player (1800 total per team, per wave).

We think this arrangement contributes to the current slow pace start of the game and also makes sitting on defense as a group a lot more attractive and a lot less of a risky.

Post patch leadership will now be earned by the player being close by to friendly minions. Leadership will no longer be gained by means of trickle as described above. This sounds like quite a drastic change, but trust me you wont feel drastic effects when playing. Lets dig down into the patch notes to see how this works:

You now earn leadership ANY time you are within a short distance from ANY of your minions. So, if you are on offense and are moving with your waves, you will earn leadership for your team (you’ll see leadership flyoffs for this).

The base amount of leadership earned by staying with your minions is 35 leadership per second. If only one player is escorting, that’s all the team will get. If another player is there, the team will get 1.5x (52.5 per second). A third takes it up another notch (61.25 per second).

The goal of this change is to try and speed up the early game and make it more risky for too many players to be sitting on defence. It adds more strategy into the mix as teams who spend more time on the offensive and can balance their defence effectively will be able to score big returns in leadership.

This remains obviously quite a significant design change, and as we’re in beta Robot will be very interested in hearing community feedback on this change via the forums. If you have feedback – good, bad or even just in-different, be sure to hollar on the official forums.

Smolder

Some important changes for those who like to play as Smolder. Robot felt there were a number of design issues with Smolder in particular with regards to her primary attack and defensive ability post wave 3:

Her prior incarnation had area of effect damage everywhere, but not for much of a reason. Why would you ever flame form and then run through enemy minions to set up an ignite when you could (when you could get it to work) just charge up a giant ranged fireball and set everything alight from safety? Plus she had little escape, and her defensive ability fell off after the enemy hit Level 3 at their war camps.

To help alleviate the Smolder concerns her primary attack has now changed, it is no longer chargeable and she instead just fires larger single shot fireballs that are slower moving. Her “Q” ability that provided her fire form now additionally provides crowd control immunity. With these changes it is felt that Smolder will be better balanced particularly in the later game amongst other heroes. See the patch notes for full details on the Smolder changes.

Dieting Heroes

All of the heroes have been on a diet! Ie. all the heroes have been made smaller in size. This has been changed to help make “collision” where you collide with other players (and also getting stuck in terrain) less painful. From the patch notes:

In internal testing, this has been positive – it is easier to get past heroes, harder to body block, more ranged shots hit (instead of being stopped by colliding with the cubic meter of air under your Bloodspike ally’s axe), and you don’t get caught on terrain as often.

Initially this seems like a positive change, but again one where feedback will be welcomed via the official forums.

Improvements to Wi-Fi connections

There have been numerous reports on both the NA and EU forums about difficultied playing on Wi-Fi connections. Good news is that improvements have been made in this patch to help resolve some of those connection problems (lag).

Changes to sprinting

This change is a little deeper in the patch notes but is quite important to be aware of before you next play. By default your hero will now spring (ie, run) rather than walk. Instead of holding SHIFT to run you now hold it to walk. This change might feel a little strange and might take a bit of getting used to. As before, hit up the forums to give your feedback.

More more more

There are TON of addtional things changes in this patch. The above is a mere summary of what we think are the more important points. We encourage all budding OMDU players to check out the full patch notes over on the OMDU website. The full patch notes can be found here:

https://forums.orcsmustdie.com/discussion/1013/build-number-10058

Store opens for EU tomorrow!

For EU players we have some great news to share! Gameforge have posted that the EU store will be open for business from tomorrow once you have downloaded the patch.  Purchasable card packs, heroes and vanity ahoy! Gameforge are also running a promotion where you can earn even more gold in your founders pack if you upgrade before 11am CEST tomorrow. Check out the comments from Gameforge:

To reward all the players that bought a Master or War Mage pack or Upgrade before the in-game shop was opened, we will grant even more Gold: Masters will get a total of 157.500 Gold and War Mages a total of 31.500 Gold with their Pack.

Don’t miss out on that extra gold which is perfect to go towards heroes, card packs and skins!