Orcs Must Die! Unchained media round up #2Dean27 Apr 20146331
As the world keeps talking about OMDU, REF is here to keep you in the loop with our second media round-up. MOBA or no MOBA, or maybe something else. There is a lot of discussion in the media about how to categorise OMDU. Sometimes it is difficult to categorise a game perhaps because it is something new and fresh, and thats what OMDU is. It’s not your average MOBA, its a card collecting fortress siege game. Lets take a look and see what the media have been discussing.
Polygon – In their article they brand OMDU a class-based, card-collecting MOBA. This article is a good read and mainly focusses around the “Is/isnt it a MOBA” discussion. Patrick Hudson and Ian Fischer are on hand to help clear up the confusion.
“MOBA’s become very much defined by what League of Legends is, which we feel is a little bit limiting for Orcs Must Die! Unchained“
Said Patrick Hudson, Robot’s numero-uno CEO.
Gau Studios – They have a cool interview with design director Ian Fischer at PAX East. They talk about the alpha and the community and some of the characters in OMDU.
Orcs Must Die: Unchained is twice the game that the previous entries are. You’re more or less responsible for mastering the original defense game, while simultaneously mastering a new offensive game on the same maps with nine other players. Adding to that newfound depth is a collectible card upgrade system that allows you to develop your character.
Destructoid – Some offense, some defense.
Whatever your approach ends up being with Unchained, it’s probably going to be vastly different than what you’re used to from the other Orcs Must Die! games. Just because the namesake and art style are the same, doesn’t mean that it’s the same Orcs that you played in the past. No,Unchained is going to do all it can to make sure that you balance your playstyles, or suffer defeat as a result of your neglect.
Greenlit Gaming – PAX PREVIEW: ORCS MUST DIE! UNCHAINED. Alex Coccia talks about his time playing OMDU at the Robot Entertainment booth at PAX East.
The gameplay was simply a ton of fun. The classic lure-and-trap mechanics that made Orcs Must Die! such a success are still here, which was fantastic to see. The animations were wonderfully fluid and the art looked sharp as enemies stormed into our keep into a volley of arrows and tar pits.
Gamers Nexus – PAX East 14: Orcs Must Die! Unchained Gameplay with Chris Rippy. Some cool snippets of gamplay video of some of the heroes. Chris Rippy describes the core gameplay elements such as the card and deck building. Towards the end they cover the monetization model. Well worth the watch.
If you come across any media reports or other OMDU content be sure to let us know.