• OMDU Patch 1.5 coming next week

    Dean
    7415

    Next Tuesday 23rd September is poised to be the next patch day for OMDU. There are a fair few changes lined up as we have come to expect. REF is here to bring you the highlights!

    New selectable difficulty levels

    Co-op players will now be able to choose from four different pre-set difficulty levels before starting a game. These difficulty levels will impact how the bots play and the four levels are defined as easy, normal, hard and for the brave amongst us, “nightmare“. The difficulty level system changes variables such as bot HP and damage to scale to the appropriate difficulty level.

    All new players must have first played at least one game on the “Easy” difficulty and beyond before they unlock the next. The rewards players get for playing difficulties is shown as below. If players can stick it out with the nightmare difficulty they can sweep up 150% worth of rewards.

    • Easy games are 75% (base reward – they also provide a bonus to players under 10) until level 10.
    • Normal games are 100% until level 15.
    • Hard games are 125% with no level limit.
    • Nightmare games are 150% with no level limit.

    Guardians

    Some much improvements have been made to Guardians to better bring them in line to the end goal, though its worth noting the Guardians are still very much still a work-in-progress. Some of the headline changes are that Guardians no longer care about damage type and they do unmitigated damage. They also provide +50 worth of armor for every type when players are near by.

    Heal and Mana regeneration from Guardians is granted as an aura, applied to allies in proximity. BUT… players who are in combat no longer receive the health and mana regen boost.

    Ball and Chain

    The lovely Ms Ball and Chain bags herself some extra HP taking her from 560 up to 610HP. Her motivation now lasts longer and While motivated, orc minions (sorry Bloodspike) now do an additional 20% damage.

    Prospector

    Dwarven fans should be pleased the Prospector’s mana cost for dynamite has been decreased from 50 to 40 mana.

    Sir Winston

    Sir Winston has had a few nerfs that players need to be aware of, so for Sir Winston here are the changes in full:

    • Curse heal on minions changed to 60 HP + 15% of maximum HP from a
      flat 120 HP heal.
    • Curse heal on players to 100 HP from 120 HP.
    • Curse mana cost decreased to 35 mana from 40 mana.
    • Curse cooldown decreased to 8 seconds from 10 seconds.
    • Primary damage reduced to 32 from 40.
    • Secondary damage reduced to 40 from 50.

    Smolder

    She has had her mana costs reduced for Fireform, Ignite and Flamethrower.

    Sorceress

    Mesmorize now works on players! (3 seconds). Broken by any damage.

    Stinkeye

    Stinkeye also enjoys some mana reductions:

    • Spawning either totem mana cost decreased to 15 mana from 20 mana.
    • Arcane Bomb mana cost decreased to 80 mana from 100 mana.

    Tundra

    Tundra has had a number of buffs with HP going up from 560 to 610 and his heal going up from 100HP to 150HP. Winter mode will now keep going until mana runs out (it won’t just stop after 30 seconds). There are some more changes too so be sure to read the patch notes in full.

    War Mage

    The War Mage is a trustworthy hero indeed. So in this patch Robot have increased the effectiveness of his “Trust Me” ability.

    • Trust Me, duration increased to 10 seconds from 7.5 seconds.
    • Trust Me radius increased to about three traps from about one trap.
    • Trust Me movement bonus increased to 40% from 25%.

    Traps

    As players would expect the patch brings a number of tweaks and changes to traps. Its worth reading the full patch notes if you want to dig into these. The main changes are with Boulder Chutes which now gives more damage the higher the trap is placed. Maximum damage is achieved at a height of five trap spaces. For a regular boulder chute, the worst placement will yield 215 DPS and the best will yield 484 DPS.

    Some amendments to Cursed Ground are notable:

    • Cursed ground cost increased to 2000 from 1750.
    • Greater Cursed Ground arcane armor debuff dropped to -40 arcane
      armor from -70 arcane armor.

    On the less notable front, decoys can now be rotated – how about that.

    Lightning Ring

    The popular lightning ring is getting some changes. Instead of firing one single large bolt of lightning it will now be numerous smaller shots. Quite a significant change. Robot says:

    The general sentiment is that the one-big-pulse items aren’t fun for the user (when they miss and then have nothing) or the target (when they suddenly get hit as part of a burst for a giant chunk of HP).

    Considering its high use in game it will be interesting to see what feedback comes out of this change from players.

    Wrapping up

    The above pretty much covers the main changes. However as always, be sure to have a peruse of the full patch notes to be fully in the know of all the changes that are taking place in patch 1.5 next Tuesday!

     

     

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