• Things get spooky with OMDU patch 1.6 coming October 14th

    Dean
    7468

    The Halloween season is soon to be upon us and Robot Entertainment is set to get us ready early for the spooky season with the V1.6 patch for OMDU due to land on October 14th. The patch is, as always, jam packed with not only changes but also some brand new content. Here we go with the REF summary!

    New Hero – Ancestor

    A brand new hero is set to join the OMDU line up and in-keeping the season we’ll soon be seeing the Ancestor as a playable hero.

    As you might be able to guess from his purple themed powers, the Ancestor is an arcane based hero. He has some very interesting abilities. His passive ability lets him increase his Mana pool as others die around him. Primary and secondary abilities are as follows:

    • Primary: A Vampiric main attack that costs Mana to do Arcane damage,
      but also grants Ancestor a portion of that damage done as health.
    • Secondary: Area of Effect centered on Ancestor that heals allies and
      damages enemies proportional to the size of his Mana pool.

    In addition:

    • A convert-health-to-mana burst that allows Ancestor to keep going
      without the need for an afternoon nap.
    • And an Area of Effect terrain ability called ‘Hallowed Ground’.
      Enemies that die on Hallowed Ground are worth double the Ghost Link Mana
      increase. Also, the ghostly hands of his Bridge buddies reach up and
      will randomly Root enemies in the area of effect.

    Three-lane map “Highlands” is back

    Those who have been in the OMDU beta for some time may remember the three lane map which was released for initial testing a few months ago. The map was only available for a short period before being taken back into development. Patch 1.6 now brings back this three-lane map which will be selectable only via the custom game type at this time.

    It is worth noting that there are some interesting things about Highlands. The number of placeable traps on this map has been increased to 20. This suggests we could be looking at a varying number of placeable traps in the future depending on the chosen map or game type.

    Creepy Cliffside Clash

    The default map will be changed in patch 1.6 to a halloween themed version of the existing two lane map, Cliffside Clash. The newly themed map is aptly named “Creepy Cliffside Clash”.

    Featuring Jack-o-Lanterns, hanging skull decorations and a night time theme. Along with the inclusion of the Ancestor as a playable hero you can now get into the holiday spirit without leaving your home!

    More skins!

    Hogarth gets an excellent new Lumberjack skin which suits him well. Blackpaw decides to expand his wardrobe with the amusing Tutu D-Loo skin and Ivy “peaces out” with her  knew skin. The Sorceress and War Mage keep things a little more seasonal with their spooky costumes which will be free for all players. Here are the all new skins:

    Chat & Dashboard sound

    The chat system in the dash has been improved – chat messages are now persistent which means messages won’t disappear as you move through screens. How about that! Also this patch introduces music in the dashboard.

    Hero changes

    As with all patches there are some changes to heroes. There are not too many changes this time round. The most notable are changes to the Prospector and these are as follows:

      • Tunnel (Name change! “Underground Roads”):
          • ‘Dig’ Mana Cost reduced from 50 to 30.
          • Delay between player uses reduced from 5s to 3s.
          • Killing one tunnel end no longer kills the entire Underground
            Road.
    • Sand Cloud (Name change! “Dust Devil”:
        • Mana cost reduced from 50 to 30.
        • Cooldown reduced from 15s to 12s.

    Gear Updates

    There are some changes to two items of gear. We’ll just list these verbatim from the patch notes:

    Gnomish Repair Kit

      • Mana cost reduced from 60 to 50.
      • Cooldown reduced from 5s to 2s.
      • Now clears trap disables when it hits a trap.
      • Now penetrates through allies or enemies to target.

    Anti-Trap Vambrace

      • Now penetrates too, instead of incorrect previous settings.

    For other hero and gear changes check out the full patch notes which also include full details of all the changes and some miscellaneous changes not covered here. We will also be updating our statistics database on the day of the patch go-live which is October 14th.  See you in-game then!

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