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Huuuge expansion patch coming to OMDU next week
Dean23 Aug 20147264
Robot Entertainment are poised to do it again with another MEGA PATCH due to come out next week, August 27th. The patch notes are so incredibly long at over 30,000 words that we can’t possibly post them here. Instead we have summarised some of the highlights from the update notes below. We do of course recommend you check out the full patch notes over at the official forums.
Patch notes quick summary
- Mandatory tutorial is now in-place for new players.
- Guardians have new art! A sun and moon guardian depending on which side of the map.
- Almost unkillable trolls have been fixed – now slower and easier to kill.
- Hunters and Gnolls nerfed to encourage different things to slot in the early game.
- Added bonus XP and Skulls for playing co-op games up until level 10 to encourage newer players to co-op.
- Special packs are now being awarded. At level 10, 20, 30, and 40, a special pack is awarded (containing 3 uncommon, 2 rare, 1 mythic, or 1 heroic, respectively).
- Matchmaking buckets – If you search for a game as a member of a four or five player team, you will ONLY be matched with other four of five player teams. If you search alone, with a single friend, or with two friends, you will have the same type of group added to your team and you will play against a team composed of other singles, teams of 2, or teams of 3s.
- Population of matchmaking buckets is now shown in the dash.
- It is now possible to surrender in a match if the majority of players agree. (Triggered by typing /surrender)
- Leading minions now ONLY earns leadership and killing enemy minions now ONLY earns coin.
- On defense, you now earn more coin (2x) if you kill the enemy minions sooner and less (the normal bounty) if you kill them after they have crossed the first scoring gate
New Hero – Tundra!
Tundra has both a ranged and melee attack, can disable large numbers of enemy traps, can ignore crowd control on occasion, and is capable of making allied grizzlies even scarier than they were before.New Captain system!
As previously discussed from the preview at Gamescom, there is a new “captain” system added. This is an interesting concept where by at waves 3 and 4 a strong captain minion will be spawned at the upgraded war camp. For the team he is a burden as he is worth no leadership when escorting or past enemy lines, though is worth 2 rift points. For the opposing team however he is an interesting target. If the captain is killed by the opposing team they are awarded 5000 coin and 5000 leadership for a level 3 Captain and 10,000 coin and 10,000 leadership for a level 4 Captain. The rewards are split evenly amongst the teammates.
The captain systems adds another exciting dynamic to the game and helps spices things up. It should also be a mechanism to break out of a snowball, if the team things they are on the slippery slope they can prioritise killing the captain by going all defence for a wave. Then using the rewards get back into the game with better economy.
It should be pretty exciting to see how the captain system pans out. As always this is the first release of the captain system and is in testing so expect to see it refined some more down the line. The Paladin’s have been called upon as stand-in art once again for the captains.
New Cards!
There are 20 new cards including:
- Water Sprayer (like Naptha Sprayers, but for frost-based damage)
- Anti-Magic Field (enemy players atop this cannot use their abilities)
- Glory Seeker Arrow Walls
- Barbed Floor Spikes
- Glyph of Frost Resist
- Firewall Bracers
- Ring of Storms
- Hobgoblin’s Charm (strong targeted heal)
- Mobility Weaver (a lot of speed, escape, and anti-CC upgrades)
- 4 new minion waves
New Vanity Skins!
- Bear Slayer Bloodspike Skin
- Adventurer Master Skin
- Helter Swelter Smolder Skin
- War Chief Tundra Skin
We will be updating our numbers and statistics database on the day the patch comes out. If you’re thirsty for more patch information – check out the full patch notes!






